Appearance
Arcade › Tio Rise RP
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Yahyia Safwat built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Tio Rise RP yet. Play it, then tell Yahyia Safwat what you would add next.
Tio Rise RP was built by Yahyia Safwat with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Tio Rise RP opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable Three.js-style low-poly 3D driving game titled “Tio Rise RP.” Use a third-person chase camera behind and slightly above an orange sports sedan, with the car centered in view and facing down a dark city street. The camera should smoothly follow the car and look toward its position. Build a simple night-time city environment: a large dark blue-gray north/south road crossing a wide east/west road, yellow dashed center lane markings, raised gray curbs, dark green ground/grass beyond the roads, low-poly commercial buildings and taller towers around the intersections, and simple street lamps. Use a deep navy background with atmospheric fog, cool blue ambient light and warm directional lighting. Load or approximate a low-poly orange sedan with a pale windshield, gray bumper/details, and red/orange rear bodywork; it should cast/receive shadows. The core loop is driving from one glowing job checkpoint to the next. Place five possible checkpoint locations at (or conceptually around) the main road: north, south, west, east, and the central intersection. Only the current checkpoint is visible at a time. Represent it as a bright cyan emissive torus ring lying flat on the road, with a vertical cyan glowing beacon through its center; rotate and gently pulse the active marker. When the car comes within roughly 3 world units of the active marker, complete the job, add00 cash, advance to the next checkpoint cyclically, and rotate through these job labels: CITY COURIER, NIGHT TAXI, and GETAWAY DRIVER. Show a temporary centered notification such as “CITY COURIER COMPLETE +00.” Track rank as Rookie initially, Runner at $300 or more, and Veteran at $600 or more. Driving should support W/A/S/D and arrow keys. Up/W accelerates forward, down/S reverses/brakes, left/right steer with smooth steering interpolation, and the car should turn according to its current travel direction (reverse steering behavior should feel direction-aware). Apply friction/deceleration when no throttle is held. Limit forward speed to 15 units normally and 24 while Shift is held as boost; limit reverse speed to 8 units. Keep the car inside a broad bounded city area, approximately x/z from -45 to 45. Add touch/mobile controls at the bottom: left and right arrow buttons, down and up buttons, and a gold-outlined BOOST button mapped to Shift. Prevent touch buttons from scrolling the page. Use a full-screen HUD over the canvas. At top-left show the title “TIO RISE RP” in bold uppercase with letter spacing. At top-right show three right-aligned lines: “JOB: [current job] · [rank]”, “CASH $[score]”, and the current absolute speed converted to a displayed km/h value (the reference starts at 0 km/h). At the bottom center on desktop show a pill hint: “Drive to the glowing marker to deliver the job · Shift boosts.” On mobile, show the translucent rounded driving buttons along the bottom. Use dark translucent navy controls with white symbols and a gold BOOST label. The overall visual style should be clean, minimal, low-poly arcade city driving at night, with cyan checkpoint glow and large white HUD typography.More free browser games