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Çit Atlama

  • 3d
  • arcade
  • endless
  • family-friendly
  • sheep
  • runner
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. pattespts built it with Cinevva, so it works on a phone or a tablet too.

Discussion

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Make your own game

Çit Atlama was built by pattespts with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Çit Atlama opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Çit Atlama

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D arcade game titled “Çit Atlama” (Turkish for “Fence Jump”), using a Three.js-style WebGL scene and a full-screen responsive canvas. The scene is a bright, simple low-poly/cartoon pasture: use a light sky-blue background with matching distance fog, a large green grass ground plane, and a lighter green rectangular lane/path down the center. Place a simple wooden fence across the lane at world z=0, made from five adjacent fence segments spanning roughly x=-2 to x=2; add a few scattered stylized grass clumps around the field. Use a fixed elevated three-quarter perspective camera looking down the lane toward the fence, with the fence in the middle distance and sheep approaching it from farther away. Use soft shadows, hemisphere fill light, and a warm directional sunlight.

The playable characters are three cute simplified sheep moving continuously toward the camera and the fence along the lane. Initially place them at x=-1.45, 0, and 1.45, with z positions 6.5, 10.5, and 14.5. Build each sheep from primitive meshes: a large off-white woolly oval body, four short dark brown/gray rectangular legs, a dark brown rounded head facing toward negative z (the fence/camera direction), two small dark ears, tiny white eyes, and a pink nose. Give them subtle idle bobbing/rotation when on the ground. All three sheep move toward decreasing z at about 1.2 world units per second. When a sheep passes the fence, detect the crossing from positive z to z<=0 exactly once for that approach: if it is airborne/jumping, add 10 to the score; if it is not jumping, remove one of three lives. When a sheep gets well past the fence (z<-8), recycle it to z=15–19 at a random x chosen from the three lane positions, ready to approach again.

The single action is a synchronized jump. On left mouse click, touchscreen/pointer tap, Space, or Enter, make every sheep that is currently not already jumping jump together. Each jump starts with vertical velocity about 7.2 and gravity about 18, producing a short parabolic hop; clamp the sheep back to ground when it lands. Increment a jump counter on every accepted action, though the visible HUD should emphasize score and lives. If a sheep reaches the fence while grounded, it costs a life; successful airborne crossings score 10. Start with score 0 and 3 lives. When lives reach zero, stop gameplay and show a game-over message; tapping/clicking or pressing Space/Enter while game over resets score to 0, lives to 3, jump count to 0, and restores the three sheep to their initial positions and grounded state.

Overlay a wide, rounded dark translucent green HUD panel near the top of the screen, rendered as screen-space UI over the 3D view. In Turkish, show the title “ÇİT ATLAMA” in large cream/white bold text, the instruction “Sol tıkla / dokun: Zıpla!” beneath it, a yellow “SKOR: [number]” at the upper right, and a pink/red heart display “CAN: ♥♥♥” with filled hearts for remaining lives and empty hearts for lost lives (three total). During game over also show “OYUN BİTTİ — dokunarak yeniden başla”. Keep the visual style clean, colorful, minimal, and family-friendly, with no extra enemies, collectibles, weapons, levels, or mechanics.

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