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Arcade › Can Crusher RC
Click the game above and it runs right here in your browser. No download, no installer, no account needed. labworld3 built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Can Crusher RC yet. Play it, then tell labworld3 what you would add next.
Can Crusher RC was built by labworld3 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Can Crusher RC opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D arcade driving game titled “Can Crusher RC” using Three.js. Render a softly lit, stylized low-poly RC race car from a trailing third-person camera. The car should be a small red/pink-toned race-car model with visible wheels and rear spoiler, positioned on a long dark blue-gray asphalt track. The track is a rectangular road about 18 units wide and 70 units long, surrounded by a large flat green field; the sky/background is light blue with atmospheric fog. Add a dashed white center line made of short rectangular stripes running down the road. Place orange traffic cones with dark bases in two rows along the outer edges of the track, around x = -7.4 and x = 7.4, at regular intervals. Place exactly 12 upright red metallic soda cans, each with a pale metallic top, scattered in alternating left/right positions down the track. The player starts near one end of the road at x=0, z=29 and drives within x=-6 to 6 and z=-34 to 34. Use a smooth follow camera above and behind the car, looking toward the car, with a perspective view and shadows; the camera should follow the car’s current heading and position with smoothing. Core gameplay: drive the RC car into the cans. Use WASD or arrow keys: up/W accelerates forward, down/S reverses/brakes, left/A and right/D steer. Apply simple arcade vehicle physics: acceleration, drag, a maximum forward speed of 10 and reverse speed of -5.5, and steering that changes with speed; the car rotates and moves in its heading direction. Clamp the car to the track bounds. When the car comes within roughly 0.8 units of an uncollected can, remove/hide that can, increase the can counter, add 100 points, slightly boost the car speed, and briefly show a notification reading “+100 CAN CRUSHED”. There are no enemies, lives, weapons, timer, or other objectives. A Reset button restores score to 0, cans to 0/12, car position to the starting point, speed and heading to zero, and makes all cans visible again. Overlay a clean responsive HUD above the 3D view. At the upper-left, show a dark translucent rounded panel with the yellow bold title “CAN CRUSHER RC”, a line reading “Score 0 · Cans 0/12” that updates during play, and the help text “WASD / arrows to drive · hit the cans”. Show temporary dark notification text near the upper-right when a can is crushed. Include touch-friendly dark rounded directional buttons along the bottom (left, up, down, and right arrow buttons) that hold the corresponding driving keys while pressed; include a prominent yellow rounded “Reset” button at the upper-right. Match the supplied visual style: dark navy translucent UI, amber/yellow accents, rounded corners, soft shadows, simple system sans-serif typography, green field, slate road, white markings, orange cones, and brightly colored cans. Support mouse/touch controls and resize the camera/rendering responsively.