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Make your own game
Calle Verde was built by Salahdin Saddiki Kariouh with the
Cinevva game creator: describe the game you want in chat, watch it get
built, and play it in your browser minutes later.
Remix Calle Verde opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Read the build brief for Calle Verde
Cinevva's analyzer read this game's design doc and its source, then wrote the brief
below. "Make your own" hands it to the game creator as your opening message, so you start from a
real spec rather than a one-line idea.
Recreate “Calle Verde” as a small third-person 3D urban sandbox in Spanish. Show a blocky, stylized low-poly neighborhood from an over-the-shoulder follow camera, with a muted teal sky/background and fog, soft shadows, warm directional sunlight, and a green ground plane. Build a large square street grid: dark charcoal roads crossing in a regular grid, pale concrete curbs along road edges, and grassy/green areas between them. Place simple Kenney-style commercial block buildings around the perimeter and at several interior positions, plus clusters of low-poly trees near the edges. Include several parked blocky cars (mostly sedans and one police car) and four blocky animated citizen NPCs distributed around the streets. The player is a blocky humanoid character starting near the center/south area of the neighborhood; use third-person movement with WASD or arrow keys, Shift to run, and Space to jump. The player can freely explore on foot.
The core loop is a delivery mission combined with car theft/driving. At the start, display a full-screen dark translucent overlay with a centered rounded card: title “Calle Verde”, the subtitle “Una pequeña ciudad abierta para explorar. Empieza con un encargo, roba un coche y hazte con la calle.”, and a bright light-green button labeled “Entrar al barrio”. Hide the overlay after clicking it and begin the game. Initially the HUD shows
50, status “A pie”, and the mission “Busca el paquete verde en el barrio y llévalo al punto de entrega.” Place one glowing green package at approximately (-9,-9), visually a small bright green cube with a luminous green torus/ring around it, and place a glowing yellow circular delivery zone at approximately (9,9). Walk within range of the green package and press E to collect it; hide the package and update the mission to “Lleva el paquete al círculo amarillo y pulsa E.” Walk into the yellow circle and press E to deliver; award $500, return to the search objective, increment the completed mission count, and spawn another green package at alternating corner-like positions. Rotate the yellow delivery marker and animate the green package with gentle spinning/bobbing.
Place four usable parked cars around the neighborhood, including sedans and a police car. When on foot within roughly 4.5 units of a car, pressing E enters/steals it: hide the player character, attach the car visually to the player/follow vehicle object, set status to “Conduciendo”, and show a toast such as “Coche robado — W acelera, S frena, A/D giran”. While driving, W/Up accelerates forward up to about 20, S/Down brakes or reverses down to about -7, A/D or left/right steer, and the vehicle gradually coasts to a stop when no throttle is held. Steering should become stronger with speed. Press E while driving to exit, place the car at the player’s current location and direction, restore the visible character, stop the car, set status back to “A pie”, and show “Has bajado del coche”. While driving, keep the delivery/package interaction available when the player exits; the actual delivery interaction is performed on foot.
Use a clean HUD over the world: top-left a dark translucent rounded panel with subtle border/shadow, green uppercase title “CALLE VERDE”, large money amount, and the current Spanish mission text; top-right a small rounded pill reading “A pie” or “Conduciendo”; bottom-left a dark translucent rounded help strip reading “WASD / flechas · Shift correr · Espacio saltar · E robar coche / recoger / entregar”. Show temporary dark toast notifications with green border accents near the upper center for pickups, theft, exiting, and deliveries. Use an understated palette of deep green, charcoal roads, pale curbs, bright lime interaction highlights, and the teal atmospheric background. Keep the game open-ended and compact rather than adding combat, enemies, traffic simulation, inventory, health, or other systems not described here.