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Bunny World

  • 3d
  • third-person
  • collectathon
  • cozy
  • kawaii
  • exploration
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Urudidxi Icicicic built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Bunny World yet. Play it, then tell Urudidxi Icicicic what you would add next.

Make your own game

Bunny World was built by Urudidxi Icicicic with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Bunny World opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Bunny World

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-playable 3D third-person collecting game titled “Bunny World.” Use a soft, kawaii low-poly garden aesthetic with pastel colors, simple rounded geometry, soft shadows, and a pale blue sky/background with light fog. The camera is a perspective camera positioned behind and slightly above the player bunny, following it at roughly a 7-unit distance; the bunny is centered in view and the garden scrolls as it moves.

The playable character is a chunky stylized bunny viewed mostly from behind, with a rounded body, two tall upright ears, and small feet. In the reference it appears warm brown/orange, while the scene also contains four smaller white bunny companions scattered around the garden, each idle and facing slightly different directions. Give the bunnies simple idle animation. The player can move freely around the meadow using WASD or the arrow keys, and can hop/jump with Space. On mobile, provide a touch joystick for movement and a touch-compatible hop control. Movement should feel like a third-person character controller with gravity and jumping, and the camera should follow the player.

Build the environment as a circular green meadow/platform with soft shadow reception and a large pale cream circular sunny path/clearing laid over the center. Surround the area with a few low-poly park trees around the outer edges, pastel flowers, and two small mushrooms. Keep the scene uncluttered and gentle, matching the visible pastel garden presentation. Use directional sunlight plus bright hemisphere/fill lighting and soft shadows.

Place exactly eight collectible carrots around the playable area at these approximate ground positions relative to the starting point: (2.2, 1.4), (-2.4, 1.8), (3.5, -1.8), (-3.3, -2.5), (0.8, -3.5), (-0.8, 3.2), (4.3, 0.4), and (-4.4, 0.3). Each carrot should be a small orange tapered carrot with a green leafy top, standing upright, casting a shadow, and slowly rotating. When the player comes within a small radius (about 0.8 world units), hide/remove that carrot and increment the collected count. There are no enemies or combat systems; the core goal is to explore the garden and find all eight carrots.

Add a fixed translucent white rounded HUD panel in the upper-left. It should show the title “🐰 Bunny World,” the control hint “WASD / arrows • Space to hop • touch joystick on mobile,” and a pink bold counter reading “Carrots found: 0 / 8,” updating as carrots are collected. Add a rounded pink pill badge in the upper-right reading “kawaii garden.” Use dark muted purple text, pink accent text, generous rounded corners, and a subtle soft shadow. Keep the HUD over the game without blocking gameplay. The finished result should feel like a small peaceful 3D garden exploration toy rather than an action game.

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