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Build Syria

  • 3d
  • casual
  • city-building
  • exploration
  • single-player
  • arabic
  • damascus
0
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Make your own game

Build Syria was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

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Read the build brief for Build Syria

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D casual city-building/exploration game titled “Build Syria — Lawrence,” set in a stylized modern Damascus neighborhood, with Arabic as the default language and right-to-left interface. Use a third-person trailing camera that follows a simple blue/teal capsule-shaped player character. The player starts on a long dark asphalt road in a warm sandy environment; add broad pale sidewalks on both sides, foggy beige atmospheric lighting, and a few simple block buildings around the road in muted terracotta, blue, ochre, and brown. Include a market-side vendor character near one building if possible, using a simple blocky low-poly human appearance and idle animation. The world should feel like a minimal stylized 3D prototype rather than a detailed simulation.

Player movement is the core interaction: support WASD and arrow keys, plus on-screen directional touch buttons for up/left/down/right. Move the capsule at a steady speed over the ground, rotate it toward its movement direction, and smoothly follow it with a perspective camera positioned above and behind the player. There are no enemies, combat, hazards, or multiplayer systems.

Implement the progression as five bottom action buttons in Arabic: “استكشف” (Explore), “اشترِ قطعة” (Buy Plot), “ابنِ بيتاً” (Build Home), “ابنِ دكاناً” (Build Shop), and “توصيل” (Delivery). Start with 1200 money and zero plots. The objective text should initially say “استكشف الحي ثم اشترِ قطعة أرض.” (Explore the neighborhood, then buy a plot.) Explore marks the neighborhood as discovered and displays a toast such as “اكتشفت حي باب توما.” Buying requires exploration, costs 300, and grants one plot; prevent buying twice and show a toast if requirements or money are insufficient. Building requires the plot and allows only one building: a home costs 500 and places a terracotta building in the neighborhood, or a shop costs 650 and places a blue building. Once a home or shop exists, the player can start one delivery; mark it complete immediately when selected, award 250 money, and show “اكتمل التوصيل! +250.” Update the objective through these stages, ending with a completed-delivery message.

Create a fixed HUD over the 3D scene. At the top, show a dark translucent rounded title panel reading “Build Syria — Lawrence” with the subtitle “دمشق · باب توما.” Also show city and district dropdown selectors, a language button labeled “English,” and a save button labeled “حفظ.” Populate the city selector with the Syrian city names used by the game, including Damascus, Aleppo, Homs, Hama, Latakia, Tartus, Idlib, Raqqa, Deir ez-Zor, Hasakah, Daraa, Sweida, Quneitra, and Rural Damascus; populate the district selector with the Damascus district/neighborhood list, including Bab Touma, Midan, Qassaa, Shaghour, Sarouja, Maliki, Rukn al-Din, Baramkeh, Jobar, Qaboun, Mezzeh, Kafr Souseh, Dummar, Qadam, Tijara, Salihiyah, Adawi, Abbasiyyin, Zahira, and the additional listed suburbs. Show a dark objective panel labeled “المهمة,” and a status panel with money (💰), plots/bricks (🧱), and a local-save indicator. Use warm cream, amber/gold, orange, and dark brown translucent UI styling with rounded corners.

On launch, display a centered modal over a dark overlay with a cream rounded card. It should be titled “Build Syria — Lawrence,” contain the Arabic explanation that this is a playable Bab Touma neighborhood version, that the player can move by touch or WASD, explore, buy, build, and complete one delivery, and that progress is saved only locally with no multiplayer or fake administrative powers. Include an orange “ابدأ” (Start) button that dismisses the modal. Toast notifications should appear near the bottom center for actions and save feedback.

Persist progress locally in browser storage, including selected city/district, money, plot ownership, exploration, building choice, and delivery status. The save button should explicitly save and display local-save feedback. Include a language toggle that changes the interface labels between Arabic RTL and English LTR; in English use labels such as Explore, Buy Plot, Build Home, Build Shop, Delivery, Save, and English. Keep the game as a self-contained local single-player experience, with no online or administrative features.

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