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Bodyworld Cell Run

  • 3d
  • arcade
  • collectathon
  • exploration
  • sci-fi
  • mobile-support
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Hiruni Rupasinghe built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Bodyworld Cell Run yet. Play it, then tell Hiruni Rupasinghe what you would add next.

Make your own game

Bodyworld Cell Run was built by Hiruni Rupasinghe with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Bodyworld Cell Run opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Bodyworld Cell Run

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable 3D third-person/over-the-shoulder-style cell-running game titled “BODYWORLD: CELL RUN.” Set it inside a stylized living body-world: a dark near-black background surrounds a broad, gently curved dark green organic arena, with a glowing teal-green boundary/rim arcing across the scene. Populate the arena with soft rounded cell-like forms, including large glossy pink blobs and smaller pale yellow-white glowing spark pickups; use simple low-poly/smooth shapes, soft shadows, and a moody neon-biological palette of deep charcoal, dark green, teal, mint, pink, and warm yellow.

The player character is Mia, exploring the body-world. The core objective is to collect all 12 living sparks before the immune pulse catches/tags the player. Place 12 collectible sparks around the arena and remove/count each one when the player reaches it. Include an immune-pulse pursuer or hazard that periodically chases or sweeps toward the player; contact should tag the player and end or reset the run. Preserve the clear win condition: gathering all 12 sparks completes the run.

Use keyboard controls: WASD or arrow keys to move, Shift to sprint, and Space to jump. Support mouse/touch drag to look around and provide a visible mobile virtual joystick for movement on touch devices. Make movement and jumping work in the 3D arena, with an accessible camera that lets the player navigate among the rounded biological obstacles and pickups.

Build the interface shown in the reference. At the upper left, display a rounded dark translucent panel with a thin muted-teal outline, the mint all-caps title “BODYWORLD: CELL RUN,” and the subtitle “Collect the living sparks before the immune pulse catches you.” At the upper right, display a matching rounded panel labeled “SPARKS” and a large warm-yellow counter starting at “0 / 12,” updating as sparks are collected. On the initial screen, show a large centered rounded dark panel with a thin teal outline, the heading “Cell run,” explanatory text: “You are Mia, exploring a living body-world. Gather all 12 sparks before the immune pulses tag you.”, and a prominent mint rounded “Start run” button. Keep this start panel over the game view and begin active play when the button is pressed. Along the bottom, show the instruction text: “WASD / arrows to move · Shift to sprint · Space to jump · drag to look · mobile joystick supported”. On mobile, render a translucent circular joystick at the lower right.

Use a clean rounded sans-serif UI with high contrast, generous spacing, thin rounded borders, subtle shadows, and no unnecessary menus. The overall presentation should feel like a polished dark biological arcade exploration game, with the objective and spark count always obvious.

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