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Arcade › Bluewater Run
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Jack built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Bluewater Run yet. Play it, then tell Jack what you would add next.
Bluewater Run was built by Jack with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Bluewater Run opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate “Bluewater Run,” a simple third-person 3D offshore fishing boat game. Use a Three.js-style scene viewed from a smooth chase camera behind and slightly above the player boat, looking toward its heading. The world is an open turquoise/teal ocean: a large gently shaded water plane surrounds the boat, with a pale blue sky-colored background, atmospheric fog, bright hemisphere fill light, and warm directional sunlight with soft shadows. Keep the presentation clean and low-poly/stylized, using Kenney-like watercraft models if available. The player is a small blue-and-light-gray fishing boat centered in the scene. It has a chunky faceted hull, blue trim/deck, cabin windshield, roof details/antennae, and a dark soft circular shadow beneath it. Add a pale translucent wake strip extending behind the boat; make the wake widen and become more visible as speed increases. The boat gently bobs vertically and rolls/pitches slightly while moving. The camera follows smoothly from about 8.6 units behind and 5.2 units above the boat, with a forward look target around one unit above the boat. Clamp boat movement to a broad rectangular ocean area, approximately x=-48..48 and z=-112..18. Driving is continuous and arcade-like. W or Up Arrow throttles forward, S or Down Arrow applies reverse/braking, and A/D or Left/Right Arrow steers. Acceleration is gradual, drag slows the boat when no throttle is held, and clamp speed to roughly -1.4 through 6.8 internal units; show speed as rounded absolute speed multiplied by 18 and labeled “kn.” Turning rate increases slightly with speed. The boat position follows its heading, and the boat rotates to face its heading. Include touch controls for mobile: left, throttle/up, right buttons in one row and brake/down plus a “CAST / REEL” button below; these should be hold-to-drive controls. Hide the touch controls on wider desktop screens. Place seven fishing locations ahead/across the route as floating orange buoy markers at approximately (-10,-18), (13,-28), (-18,-43), (8,-54), (27,-72), (-27,-78), and (0,-95). They should bob and slowly rotate, and be visually discoverable as orange buoys. The player can fish only when within about 5.2 units of an active buoy. Press Space or the CAST / REEL button: if not near a buoy, briefly display “Move closer to an orange buoy to fish.” If near one, begin a fishing sequence and display “Line out… wait for the bite.” After about 1.8 seconds change to a bite state and display “BITE! Press CAST / REEL now!” Press the same action again while hooked to catch a fish, increment Fish by 1 and Cash by $35, return the line to ready, and display “Nice catch! +$35 — the reel is ready.” Pressing during the waiting/reeling state does nothing. Buoys can be fished repeatedly; there is no game-over state. Add sparse environmental dressing: a distant ocean-liner/cargo vessel around (34,0,-76), rotated slightly and scaled smaller, and a distant speedboat around (-26,0.05,-50), also small and angled. They are scenery rather than interactive hazards. Use fog beginning around 35 units and ending around 155, with a turquoise background and ocean surface extending around the moving boat. Overlay a dark translucent, rounded, glassy HUD with subtle pale-blue border and shadow. At upper left show uppercase spaced title text: “BLUEWATER RUN · OFFSHORE FISHING” in pale cyan. At upper right show right-aligned stats on three lines: “Fish: 0”, “Cash: $0”, and “Speed: 0 kn,” updating live. Put temporary centered notification panels near the top for fishing messages. At lower left show the instructional hint: “W/S throttle · A/D steer · Space cast / reel · Find the orange buoys”. On mobile, show the touch buttons at lower right. Use a responsive full-screen canvas, no visible menus or health/lives system, and retain the calm blue offshore visual style.