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Arcade › Blue Trie

Blue Trie

  • 3d
  • model-viewer
  • minecraft
  • blueprint
  • interactive
  • dog
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Lucas Molnar built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Blue Trie yet. Play it, then tell Lucas Molnar what you would add next.

Make your own game

Blue Trie was built by Lucas Molnar with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Blue Trie opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Blue Trie

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a German-language interactive Three.js-style 3D model viewer titled "Blue Trie – Minecraft Bauplan". The scene is a stylized, low-poly/block-built Australian Shepherd dog assembled from rectangular Minecraft-like cuboids, presented as a construction blueprint rather than an action game. Use an orthographic-looking but actually perspective orbit camera with a muted blue-gray background and light fog, initially positioned at approximately (7.2, 5.2, 10.5), looking toward the model center around y=4.8. Let the user drag to orbit around the dog, use the mouse wheel or pinch to zoom, and provide an "Ansicht zurücksetzen" button that restores the initial camera and target. Constrain orbit zoom to a moderate range and vertical angle so the model remains visible.

Build the dog from beveled-looking box forms with dark edge outlines, rough matte materials, cast shadows, and soft but strong directional lighting. Use these exact proportions, treating 1 scene unit as 20 Minecraft blocks and scaling each listed dimension by 0.05: overall target height 200 blocks, width 130, depth 170. The four legs are separate vertical cuboids: two white front legs sized 18×70×18 at left/right x positions around ±0.28 of the body width, front z position; and two tan rear legs sized 22×60×22 at the same left/right positions farther back. Make the body a blue-gray cuboid sized 110×90×70, centered around y=92 blocks and slightly behind center. Add a prominent white chest-fur cuboid sized 40×45×80 on the front of the body, plus tan chest patches on its left and right sides. Add a blue-gray head cuboid sized 65×55×60 around y=160 and toward the front, a tan muzzle cuboid sized 34×28×30, and a smaller black nose cuboid sized 18×13×12 at the muzzle front. Add two dark floppy/blocky ears, each 24×25×18, on the upper left and right sides of the head. Add two small pale blue/cyan eyes with a slight emissive glow and tan eye patches behind/around them.

Add a three-section raised tail on the dog's right side, each section a 20×45×20 block: a blue base, white middle, and blue tip, angled progressively upward using approximate z rotations of -0.25, -0.45, and -0.62 radians. Use a restrained palette: slate blue body, dark charcoal ears, tan muzzle/patches/rear legs, off-white chest/front legs, nearly black nose, and pale cyan eyes. Make all model parts cast and receive shadows, and add subtle dark line/edge geometry around cuboids to emphasize the block construction.

Place the model on a dark desaturated green rectangular build platform approximately 16×0.18×13 scene units, with a visible Minecraft-style ground grid at y=0 spanning about 18×18 units with 36 divisions, using blue-gray grid lines. The platform receives shadows. Light the scene with a cool hemisphere/ambient light and a warm pale directional sun from upper-left/front, with soft PCF shadows, ambient occlusion-like depth from lighting, ACES filmic tone mapping, and a muted blue-gray fog/background. Frame the dog large in the viewport, with the initial view showing its front/side and the grid/platform beneath it.

Overlay a fixed dark translucent HUD in German. At top left show a rounded dark panel with bold "Blue Trie" and the subtitle "Minecraft-Bauplan aus deinen Maßen". At top right show the current mode text: "Minecraft-Bauplan · Maße in Blockeinheiten · Raster an" or the equivalent with "Raster aus" when toggled. At lower left, show a rounded translucent measurement panel that can be hidden, containing exactly: "Gesamt: H 200 · B 130 · T 170", "Kopf 55×65×60 · Brustfell 45×40×80", "Körper 90×110×70 · Vorderläufe 18×18×70", "Hinterläufe 22×22×60 · Schwanz 20×45×20". Along the bottom center provide three dark rounded buttons: "Maße ein/aus" toggles the measurement panel, "Raster ein/aus" toggles visibility of the ground grid, and "Ansicht zurücksetzen" resets the orbit camera. Buttons should be touch-friendly and remain overlaid without blocking camera interaction except where clicked. There is no score, combat, timer, win state, animation, or conventional player avatar; the only interaction is inspecting the static 3D Minecraft-style dog blueprint and toggling the grid/measurements/reset view.

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