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Arcade › Bloques del Alba
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Daniel Blanco Robles built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Bloques del Alba yet. Play it, then tell Daniel Blanco Robles what you would add next.
Bloques del Alba was built by Daniel Blanco Robles with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Bloques del Alba opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate "Bloques del Alba" as a first-person, Minecraft-like block sandbox in Spanish. Use a Three.js-style 3D perspective camera with mouse-look, a centered white crosshair, soft shadows, bright blue sky-colored background, atmospheric fog, and simple low-poly cubic geometry. The player is represented by a small upright rectangular blue humanoid/box body and starts just above the island at approximately (0,4,8). Apply gravity and jumping: WASD moves, mouse controls the first-person view, and Space jumps. The playable world is a small floating-looking square island made from unit cubes: generate coordinates x=-7..7 and z=-7..7, omit some outer cells where max(abs(x),abs(z))>6 and (x+z) is odd, and stack three layers at each remaining cell: sand at y=0, dirt at y=1 except use stone where (abs(x)+abs(z))%5===0, and grass at y=2. Add four simple blocky trees/wood structures at bases (-3,-2), (3,-3), (4,2), and (-4,3): place vertical wood cubes at y=3,4,5, then a 3x3 square grass canopy at y=6 around each trunk. Use distinct matte materials/colors: grass green #6aa84f, dirt brown #9b643c, stone gray #87939b, wood brown #a66a3b, and sand tan #d9c27a. Illuminate with a bright hemisphere light plus warm directional sunlight from above/left, with shadows on the blocks and player; use fog fading into the same pale blue as the background. Every block is individually interactable and tracked in a block count, which initially displays the generated island total (about 639 blocks). Raycast from the screen center to the blocks: left click removes the targeted block, except blocks at y<=0 cannot be removed; right click places a selected block against the clicked block face. Prevent the context menu. The placement inventory is a bottom-centered four-slot hotbar with selectable grass, dirt, stone, and wood swatches; grass starts selected with a yellow-highlighted, slightly raised border. Sand exists in the island but is not a selectable hotbar item. Clicking a hotbar slot changes the selected placement type and its active highlight. Show a fixed HUD: top-left bold title “BLOQUES DEL ALBA”, underneath the Spanish instruction “WASD + ratón para moverte · Espacio salta · Clic rompe · Clic derecho coloca”; top-right right-aligned “Bloques: [count]”; center crosshair; and bottom-center hotbar. On initial load, cover the scene with a translucent dark blue overlay and a centered rounded dark card with a thin light border and shadow, title “Bloques del Alba”, description “Construye, rompe y explora una pequeña isla de bloques.” and a yellow button labeled “JUGAR”. Clicking JUGAR dismisses the overlay and requests pointer lock so play begins. Keep the presentation clean and minimal: system sans-serif HUD text with white text and subtle dark shadows, rounded UI card/button, no enemies, weapons, timer, health, score, levels, or win condition—this is an open-ended build/break/explore island sandbox.