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Arcade › Blacksite Rescue
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Hev Nev built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Blacksite Rescue yet. Play it, then tell Hev Nev what you would add next.
Blacksite Rescue was built by Hev Nev with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Blacksite Rescue opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable third-person 3D action game titled “Blacksite Rescue.” The player controls a stylized low-poly blue-uniformed officer in a dark industrial warehouse. Use an over-the-shoulder/third-person camera following the officer, with movement controlled by WASD or arrow keys on desktop and a touch-friendly movement control on mobile; allow jumping with Space. The warehouse is a large square concrete-floored space with a repeating anti-slip/concrete texture, dark nearly black walls along the perimeter, rust-brown vertical pillars, and scattered rectangular crates in dark and rusty brown materials. Use moody blue-gray lighting with a warm fill light, strong shadows, fog, and a dark navy background. Characters should look like simple Quaternius-style low-poly animated humanoids: the officer wears blue, criminals use casual male character models, and the hostage is a casual female character. The mission has four criminals placed around the warehouse: approximately (-9,-10), (8,-6), (-7,5), and (5,6) on the horizontal floor plane. They face and track the officer when active. Give each criminal 100 health. The officer can fire with a prominent SHOOT button on the lower right, mouse click, or Space. A shot automatically selects the nearest living criminal within 13 world units, deals 34 damage, displays a hit message, and plays a hit animation; if no enemy is in range, display “No target in range.” When an enemy reaches zero health, play a death animation, leave the body in the scene, and announce that the criminal is down and the body should be searched. Living criminals damage the officer for 8 health every 1.8 seconds while within 9 world units. Start the officer at (0,0,14) with 100 health; show health decreasing from 100 / 100, and when it reaches zero show “Officer down” and a RESTART button. The goal is a fixed sequence: first eliminate all four criminals; then enable a SEARCH POCKETS action. The player must approach a dead body within about 3.2 units and search it. The third body searched (the criminal at index 3 in the sequence, i.e. the third defeated criminal) contains the key; searching it changes the objective to “Key found. Reach the cage and free the hostage.” Other bodies display “Empty pockets. Keep searching.” After the key is found, the player must reach the hostage cage at approximately (10,10), within 4 units, and use a FREE HOSTAGE action. The cage is a simple metal-bar enclosure with a dark floor, vertical gray metal bars, rails, side posts, and a top frame; place the female hostage inside. If the player tries to free the hostage without the key, say “You need the key,” and if too far away say “Get closer to the cage.” On success, show “HOSTAGE SECURED — MISSION COMPLETE” and stop the active gameplay. Build the HUD as fixed translucent dark rounded panels over the game. At top left show the spaced uppercase title “BLACKSITE RESCUE” and the current objective, initially “Find and stop the four criminals.” At top right show “OFFICER HEALTH,” a green-to-yellow horizontal bar, and the numeric health. Keep a white plus-shaped crosshair centered on screen. Display floating labels above visible living enemies reading “CRIMINAL 1” through “CRIMINAL 4,” each with a red health bar that shrinks with damage; hide labels for dead enemies and those not in the camera’s forward view. Put a red/orange SHOOT button at bottom right, with contextual dark buttons for SEARCH POCKETS, FREE HOSTAGE, and RESTART appearing only when appropriate. Show short white/blue status messages near the bottom center for hits, combat warnings, search results, and mission feedback. On desktop, show a small legend: “WASD / arrows move · Space jumps · click or SHOOT fires.” Use a polished dark sci-fi tactical UI, low-poly models, concrete warehouse materials, cinematic shadows, and a mobile-friendly responsive layout.