Skip to content

Arcade › Battle of Bengal

Battle of Bengal

  • 3d
  • battle-royale
  • third-person
  • arcade
  • offline
  • low-poly
0
Remix it Discord

11 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Md Khokon built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Battle of Bengal yet. Play it, then tell Md Khokon what you would add next.

Make your own game

Battle of Bengal was built by Md Khokon with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Battle of Bengal opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Battle of Bengal

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable offline 3D third-person battle-royale slice titled “Battle of Bengal.” Use a stylized low-poly urban/island environment viewed with a perspective camera following the player from behind and above. The world has a large flat green field, five long parallel dark-gray road strips, a blue translucent river running lengthwise along one side, scattered simple low-poly commercial buildings, and tall stylized suburban trees. Add soft shadows, teal-gray atmospheric fog, a pale blue-green sky/background, warm sunlight, and a glowing translucent teal circular safe-zone area on the ground with a gold ring boundary.

Opening flow: show a brief centered intro card reading “RM JIHAN PRESENTS,” “BATTLE OF BENGAL,” “RISE. FIGHT. SURVIVE.” and “Created by RM JIHAN,” then show the main menu over the 3D world. The menu is a dark translucent rounded panel with gold border/shadow and teal/gold typography. It reads “BENGAL FRONTIER // SEASON 01,” “BATTLE OF BENGAL,” “RISE. FIGHT. SURVIVE.,” and a “SOLO • BOT FILL” badge. Include buttons for “PLAY MATCH” (gold/orange primary button), “TRAINING,” “INVENTORY,” and “SETTINGS” (teal outlined secondary buttons), plus the creator credit and the note “Original offline battle royale slice — built for touch and keyboard.” The functional route is Play Match; the other menu buttons may remain visual/nonfunctional.

When a match starts, reset the player to 100 health, 24 ammunition, zero kills, and a zone radius of 26. Spawn 11 simple enemy bots around the roughly 96-by-96 playable field, using capsule-like low-poly bodies in alternating muted red and purple colors. Initially place the player above the map in a drop phase, gently bobbing in the air, and show a centered “JUMP FROM AIRCRAFT” button. Pressing that button, or Space during the drop, deploys the player to ground level near the starting area and begins the battle.

The player avatar is a simple stylized human-like figure: dark blue capsule body, brown spherical head, and a small orange scarf/band around the upper body. Support third-person movement through keyboard and touch controls, jumping, and camera-follow movement. During battle show a central crosshair and bottom touch/action controls: a weapon/ammo panel labeled “WEAPON // KESTREL-9,” ammo beginning at 24 with a maximum display of /96, and “BACKPACK 0/12”; circular HEAL, JUMP, and larger red/orange FIRE buttons. Keyboard support should include Space for deployment during the drop, F to fire, R to refill ammo to 24, Enter to start from the menu, and movement/jump through the third-person control system.

Firing is a simple hitscan-style action rather than visible projectile simulation: each FIRE press consumes one round, finds the nearest visible bot within 28 world units, and deals 34 damage. Bots have 100 health, disappear when defeated, and each defeat increments the kill counter. Bots wander around the map, move toward the player when within 24 units, and occasionally inflict 5 damage on a cooldown with a chance-based attack; no complex weapon models or projectile effects are needed. HEAL raises health by 25, capped at 100.

Scatter 18 floating collectible loot objects across the map. Each is a glowing colored octahedron hovering above a small torus ring and slowly rotating. Cycle their types as AMMO (gold), MED KIT (teal), ARMOR (light blue), and BOOST (orange). When the player is within 2.4 units, automatically collect one item, hide it, show a temporary “TYPE PICKED UP” toast, and increment the backpack count up to 12. AMMO adds 12 rounds capped at 96; MED KIT restores 20 health; ARMOR restores 10 health; BOOST restores 5 health. Include the visible backpack count in the HUD.

The HUD top bar should show “BATTLE OF BENGAL,” a live count such as “12 ALIVE” (player plus visible bots), “ZONE 1 • 90s,” “PLAYER // RM JIHAN,” “0 KILLS,” and a horizontal health bar. The zone shrinks after each 90-second phase: advance the phase up to phase 5 and reduce the radius by 4 each phase, down to a minimum radius of 7. If the player is outside the current circle, display a red pill warning “WARNING: RETURN TO SAFE ZONE” and continuously drain health at 2 per second. Update the zone label countdown and alive/kills/ammo/health values live.

End the match in defeat when health reaches zero, or in victory when all bots are defeated. Show a dark translucent result card with either “VICTORY” and “#1 BATTLE OF BENGAL,” or “MATCH FINISHED” and “SURVIVOR // KEEP RISING.” Include placement, kills, damage calculated as kills × 34, survival time in seconds, and XP calculated as 120 + kills × 40. Provide “PLAY AGAIN” and “MAIN MENU” buttons. Keep the overall art direction as polished sci-fi military UI over a simple low-poly Bengal frontier setting: dark navy translucent panels, rounded corners, thin gold borders, cyan/teal accents, orange-gold primary actions, and bold uppercase typography.”

More free browser games

Browse the whole Arcade →