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Arcade › Backyard Resale
Click the game above and it runs right here in your browser. No download, no installer, no account needed. kazmeenkazmeenmam built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Backyard Resale yet. Play it, then tell kazmeenkazmeenmam what you would add next.
Backyard Resale was built by kazmeenkazmeenmam with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Backyard Resale opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable first-person 3D low-poly backyard scavenger/resale game titled “Backyard Resale.” Use Three.js-style real-time 3D rendering with a wide perspective camera, soft shadows, simple Kenney-like stylized models, a clear light-blue sky, and light atmospheric fog. The player is an invisible first-person character/camera at about eye height, initially near the front of a broad tan dirt path, facing into the yard. Movement is bounded inside a rectangular backyard: use WASD or arrow keys to move, and on touch devices use a virtual movement area on the left side; drag on the right side to look around, with tap/right-side tap acting as interact. Keyboard E or Space also interacts. Build the environment as follows: a large flat green grass ground plane, with a broad tan path running lengthwise through the yard. Put a large stylized house toward the back-left (around the left rear of the player’s view), and enclose the yard with repeated simple wooden fence sections along all four boundaries. Scatter a few small stylized grass clumps around the lawn and several low-poly rocks, including rocks near the back and sides. At the far/back end of the path place a bright golden circular sale pad on the ground and a simple pale rectangular sale sign standing behind it. Lighting should be warm directional sunlight plus cool ambient hemispheric light, with shadows from the house, fences, vegetation, sign, and objects. Place exactly three collectible old household/garden items in the yard: an oversized old chair on the left-middle lawn at approximately (-3.2, 0, 0.3), a small table on the right-middle/back lawn at approximately (3, 0, -0.8), and a small garden stone near the center/front of the yard at approximately (-1, 0, 3). Use recognizable simple 3D chair, table, and rock models. Each has hidden gameplay data and values: Old Chair is worth 12, Small Table is worth 18, and Garden Stone is worth 7. The player must face an item and interact within roughly 3.2 units using a forward raycast; when successfully collected, it disappears and the collected count increases. The objective is to explore the backyard, collect all three old items, then walk to within about 3 units of the golden sale pad and interact again to sell them. The sale completes once all three are collected and the player is close enough, awarding the combined resale amount of 37 and ending further interaction. Keep the player constrained to the yard bounds and move at a brisk walking speed; do not add combat, enemies, health, inventory grids, or other mechanics. Add a prominent in-world HUD overlay attached to the camera: a wide, dark translucent rounded rectangle near the upper/central screen, matching the screenshot’s readable overlay style. It should show the title “BACKYARD RESALE” in large bold warm cream text, then “Collect old items: 0/3” (updating to 1/3, 2/3, and 3/3), followed by the controls text “WASD / arrows move • drag right to look • E or tap to collect / sell”. Before completion show “Explore the backyard and face an item.” Once all items are collected, change that instruction to “Bring everything to the golden sale pad!” The HUD should be clean and legible over the scene, with no visible player body or weapon. Preserve the simple colorful low-poly visual style and the initial composition of the screenshot: blue sky, green yard, tan path, house/fences in the distance, and the dark rounded instructional panel.