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AZURIA

  • 3d
  • exploration
  • third-person
  • low-poly
  • fantasy
  • browser
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Ahmed Arabic built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about AZURIA yet. Play it, then tell Ahmed Arabic what you would add next.

Make your own game

AZURIA was built by Ahmed Arabic with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix AZURIA opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for AZURIA

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based third-person 3D exploration game titled "AZURIA – أزوريا". Use a soft, stylized low-poly fantasy look with a cool blue atmosphere. The camera should be a perspective third-person camera following a human warrior avatar from behind at about 8 units distance; allow the player to rotate the view by dragging and keep the avatar centered. The world is a broad open valley: a large dark green grassy ground plane, a tan explorer path running through the scene, a translucent turquoise-blue circular lake to the right/east, and a similarly blue narrow river crossing the valley diagonally. Add several faceted gray-blue cone-like mountain peaks around the far edges of the valley. Scatter stylized low-poly cube-world vegetation around the environment: blocky trees, smaller bushes, and mushrooms, with soft shadows. Light the scene with a bright warm directional sun, cool blue fill/rim light, ambient hemisphere lighting, fog, and a blue sky/background; enable shadows for the terrain, avatar, mountains, and props.

The playable character is a human warrior model standing in the valley at the start, with a small glowing pale-cyan circular ring on the ground beneath them. Load/use a stylized RPG warrior avatar, initially facing toward the exploration area. The player can walk using WASD or arrow keys, run faster while holding Shift, jump with Space, and rotate the third-person camera by dragging. Movement should have gravity and a jump arc, with a slope limit around 42 degrees. Start the character at the near end of the central path, around the front of the valley. The avatar should play an idle animation when still and rotate to face its movement direction while moving. There are no combat, enemies, collectibles, score, lives, or win condition shown: the core activity is freely exploring the valley.

Overlay the game with a fixed HUD in a clean glassmorphism style. In the upper-left, show a dark translucent rounded panel with the English brand "AZURIA", subtitle "BEYOND EVERY HORIZON", and Arabic text describing that the player is exploring the blue valley as a human warrior on their first journey in Azuria. In the upper-right, show a compact Arabic status panel reading approximately "الموقع: وادي السُدُم" and "المرحلة: بناء العالم". In the lower-left, show the controls legend exactly in English-style text: "WASD / arrows: move · Shift: run · Space: jump · drag: look". On initial load, place a centered dark blue rounded welcome modal over the 3D view with the Arabic title "أزوريا", subtitle "بوابة الاستكشاف الأولى", and a bright pale-cyan button labeled "ابدأ الاستكشاف". Do not begin player movement until that button is clicked; clicking it hides the modal and activates the controls. Make the layout responsive for smaller screens, preserve the Arabic right-to-left text where appropriate, and keep the scene visible behind the semi-transparent UI.

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