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Aventura RPG

  • 3d
  • rpg
  • third-person
  • action
  • arena
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. SkyLive built it with Cinevva, so it works on a phone or a tablet too.

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Nobody has said anything about Aventura RPG yet. Play it, then tell SkyLive what you would add next.

Make your own game

Aventura RPG was built by SkyLive with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Aventura RPG opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Aventura RPG

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based third-person 3D RPG arena titled “Aventura RPG,” with Spanish interface text. Use Three.js-style rendering and a perspective camera following a humanoid armored warrior from behind and slightly above. The player starts at the center of a flat square grassy terrain (about 50 by 50 world units), with a dark green rough ground surface, soft shadows, atmospheric fog, and a muted green-blue outdoor background. Lighting should include cool hemisphere fill and a warm directional sunlight casting soft character and environment shadows.

Load and display a low-poly/stylized humanoid Warrior character, with cast and receive shadows. Place three low-poly green goblin enemies around the player at approximately (8,6), (-7,8), and (5,-9). Goblins should idle when far away, notice and chase the player when within roughly 12 units, turn to face the player while chasing, and attack when within 2.5 units. Each goblin has 40 health. Enemy attacks have a 1.2-second cooldown and reduce player health by 12. The player begins with 100 health. Include simple animated states where available: warrior idle/run and sword attack, goblin idle/walk/punch/hit/death; if an animation is unavailable, retain the corresponding static model state rather than inventing extra mechanics.

Controls: WASD moves the player using a third-person movement controller, the mouse rotates/looks around the camera, and Space or a mouse click attacks. Attacking has an 800 ms cooldown and targets the nearest living goblin within 3.5 units, dealing 25 damage. A goblin therefore takes two successful hits to defeat. On a hit, show a brief burst of small red particles; on a player slash, show short glowing yellow slash particles traveling forward. Defeated goblins play a death state if available, remain briefly, then are removed. Award 20 points per defeated goblin. When all enemies are removed, stop gameplay and show a centered dark translucent game-over panel with the Spanish victory message “¡Victoria! Derrotaste a todos los enemigos. Puntuación: [score]”. If player health reaches zero, stop gameplay and show “Has sido derrotado...”. Include a “Jugar de nuevo” button that reloads/restarts the game.

Add sparse environmental decoration: five stylized oak trees around the arena near (4,4), (-5,3), (9,-5), (-8,-7), and (2,-10), with varied scale, plus three rocks near (-3,7), (10,2), and (-10,-3), with varied rotation. Keep the arena otherwise open so combat and enemy chasing are clear. Render shadows on the ground and objects, use fog beginning around 18 units and ending around 55 units, and maintain a responsive full-window canvas.

HUD: fixed white text in the upper-left with a subtle black shadow. Show a large bold “Vida: 100” (updating to the floored current value and never below zero) and below it “Enemigos: 3” (updating as enemies are removed). At the bottom center show small gray instructions on two lines: “WASD para mover • Ratón para mirar • Espacio o clic para atacar” and “Derrota a todos los goblins”. Do not add inventories, quests, ranged weapons, collectibles, dialogue, extra levels, or features beyond this single arena battle.

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