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ATS Campus Life

  • 3d
  • third-person
  • exploration
  • campus
  • mobile
  • collectathon
  • social-sim
  • low-poly
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Click the game above and it runs right here in your browser. No download, no installer, no account needed. meilanholt2.36.9 built it with Cinevva, so it works on a phone or a tablet too.

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Nobody has said anything about ATS Campus Life yet. Play it, then tell meilanholt2.36.9 what you would add next.

Make your own game

ATS Campus Life was built by meilanholt2.36.9 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix ATS Campus Life opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for ATS Campus Life

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a mobile-friendly third-person 3D exploration game titled “ATS Campus Life,” set on a simple stylized campus in Ajman, UAE. Use a bright low-poly aesthetic with a pale blue sky, soft fog, simple shaded geometry, shadows, and a calm school-campus atmosphere. The player is a casual student avatar in a hoodie, viewed from behind in an elevated over-the-shoulder third-person camera; use touch controls with a translucent virtual joystick at lower left for movement and a touch-compatible jump/movement system. The campus is a flat green lawn with beige paved paths: an 8-unit-wide north-south main walk and a cross path across the middle. Surround it with plain rectangular school buildings with light gray walls, colored flat roofs, and blue glass windows. Include labeled areas/buildings arranged around the campus: Classrooms on the west/south side, Library in the southeast/south area, Labs to the northwest, Prayer Room to the east/northeast, Cafeteria on the east side, and Art Room toward the north. Add a blue basketball court with two dark poles and white backboards, a green football field with white boundary lines, a rooftop tower/stair structure, and a raised dark-blue secret rooftop with an accent-colored sign. Place eight named student NPCs around the campus: OBAID near the football field, SAUD by the cafeteria, SAIF near the library, HAMAD in the central courtyard, MOHAMMED by the basketball court, DIDY by the art room, NOOR at the prayer room, and ZAYED outside the labs. Give each NPC a floating name tag, idle character animation, and a distinctive simple clothing tint; Zayed has a visible dark beard and moustache. The core gameplay loop is to walk around, collect items, and talk to classmates. Scatter exactly 30 small rotating gold torus/ring collectibles around campus in a radial pattern; when the player comes within about 1.2 units, hide the ring, increment the collectible counter, show a brief “Collectible found · X/30” toast, and autosave. Talking only works when within roughly 4.2 units of an NPC. A large gold “Tap to Talk” button is fixed at bottom right. Pressing it near an NPC opens a dark translucent dialogue panel with the NPC’s name, two sequential lines, and a Next button. On completion, increase that NPC’s friendship by one level, show a toast with the friendship level and quest, close the dialogue, and autosave. Use these exact NPC dialogue/quest contents: OBAID: “That pitch is perfect today.” then “Beat me at football and I will show you a shortcut.” Quest “Score a goal on the football field.” SAUD: “I saved the best samosa for whoever can make me laugh.” then “Okay, that was actually funny.” Quest “Bring Saud a gold collectible.” SAIF: “The library has more secrets than the rooftop.” then “Knowledge is the fastest side quest.” Quest “Find the hidden book collectible.” HAMAD: “No rush. The courtyard will still be here.” then “Want to chill after the bell?” Quest “Take a quiet walk through campus.” MOHAMMED: “Fast feet, quick hands — basketball time!” then “I bet you cannot beat my quiz score.” Quest “Answer the next class quiz.” DIDY: “Every wall is a canvas if you look long enough.” then “I am painting a map of the hidden places.” Quest “Visit the art room.” NOOR: “The prayer room is a calm reset between classes.” then “Remember: explore respectfully.” Quest “Visit the prayer room.” ZAYED: “I wait outside the labs during break.” then “Come back after class — I know a quiet route to the rooftop.” Quest “Visit the labs after the class bell.” Track friendship per NPC and show a top-right HUD counter for friendships earned out of the eight classmates and collectibles out of 30. Include a top-left dark rounded HUD panel reading “ATS Campus Life” and “Ajman, UAE · touch to explore.” At lower right below the talk button, add dark buttons reading “Stealth: Off” and “Auto-save On.” The stealth button toggles between Off and On and shows a toast “Hood up — stealth mode active” or “Hood down — social mode active”; it is a state toggle and need not introduce additional stealth gameplay. The save button persists progress locally and shows “Saved to this iPad.” Autosave friendship, collectible count, and stealth state. Every 35 seconds trigger a “Class bell! Head to class for a quiz.” toast and open a centered dark “Class Bell Quiz” panel asking exactly “What is the capital of the UAE?” with four answer buttons: Dubai, Abu Dhabi, Ajman, and Sharjah. Selecting an answer closes the quiz, marks it done, saves, and displays “Correct! Mohammed friendship quest complete.” for Abu Dhabi or “Not quite — try the next bell.” for any other answer. Keep the interface touch-first, with rounded dark translucent panels, gold primary buttons, white bold text, and subtle shadows/blur. The game should feel like an explorable campus sandbox rather than a combat game; there are no enemies, weapons, health, or combat systems.

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