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Arcade › Armadura Medieval T-Pose
Click the game above and it runs right here in your browser. No download, no installer, no account needed. guillermo sanchez built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Armadura Medieval T-Pose yet. Play it, then tell guillermo sanchez what you would add next.
Armadura Medieval T-Pose was built by guillermo sanchez with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Armadura Medieval T-Pose opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a Spanish-language interactive 3D character showcase titled “Armadura Medieval - Pose T”, built as a Three.js-style model viewer rather than an action game. Show a stylized medieval knight armor character in a frozen T-pose, with Roblox R15-like proportions, centered on a large matte dark charcoal-gray ground plane. Load/use a stylized Knight character asset; the intended appearance is polished metallic silver armor with rich gold accents on the chest/breastplate, a silver helmet, white nonmetallic plume/crest, subtly accented shoulder pauldrons, and silver gauntlets, legs, greaves, and boots. The knight should cast a soft shadow onto the ground. Use a dark near-black charcoal scene background with subtle matching fog, a perspective camera initially positioned close and slightly above/front at approximately (0, 1.6, 2.8), looking toward the character’s upper body. Light the scene with cool ambient/hemisphere light, a strong white directional key light from upper front-right that produces shadows, and a weaker cool front fill; use polished PBR materials, high metalness and low roughness for the armor, tone mapping, antialiasing, and responsive full-window rendering. Keep the character completely stationary in the T-pose: arms extended horizontally, animation frozen. If a named “T-Pose” animation exists, play it at time zero with effective time scale zero; otherwise use a static fallback pose such as Unarmed_Pose or Idle, also frozen. Add orbit-camera interaction: mouse/touch drag rotates around the knight, damping makes the movement smooth, the camera targets approximately the character’s center at y=1, and constrain zoom distance to roughly 1.2–6 units and vertical orbit to avoid going fully underneath. Add a bottom-centered control bar with two dark gray rounded buttons: “Reiniciar Pose T” and “Rotar Vista”. “Reiniciar Pose T” stops/restarts the pose action and resets it to its initial frozen state. “Rotar Vista” rotates the model around its vertical axis by 90 degrees each click, wrapping after a full turn, so the viewer can inspect different sides. Add a top-left translucent black rounded information panel reading exactly “Armadura Medieval” on the first line and “Modelo estilizado en Pose T (estilo Roblox R15)” on the second line. Use a clean system sans-serif font, white text, subtle button hover brightening, no score, health, enemies, timer, combat, or other gameplay HUD. Ensure the layout is full-screen, hides page scrolling, and resizes the camera and renderer with the browser window.