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Made by Rafael Pedrosa Costa, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
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ÁPICE was built by Rafael Pedrosa Costa with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix ÁPICE opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild “ÁPICE — A Jornada até o Sítio” as a calm Portuguese-language, mobile-first life-adventure/journey tracker presented as a polished single-screen canvas UI, not as a platformer or navigable 3D world. Use a fixed 390×844 logical layout scaled to fit the viewport, with a deep forest-green surround and warm ivory/cream page. The style is friendly, flat illustrated nature art with rounded cards, muted forest greens, gold, terracotta and parchment colors, bold readable system-sans typography, and a gentle, reflective tone. Keep the header and bottom navigation in place while the middle content changes between four tabs. Persistent top header: a rounded light tan panel containing the large dark-green title “ÁPICE”, subtitle “A JORNADA ATÉ O SÍTIO”, a gold capsule showing “NÍV. 1”, then “AVENTUREIRO • 0/100 XP” and a thin horizontal XP bar. Start at level 1, 0 XP, threshold 100. Maintain level and XP as session state; when accumulated XP reaches the threshold, advance a level and update the next threshold (the first subsequent threshold is 160), carrying overflow. Keep this presentation compact and legible. Default selected tab is “Jornada”. Its upper content is a large rounded green illustrated map card titled “TRILHA DO DESPERTAR”. Draw a simple countryside map from overhead/diagrammatic perspective: pale and medium-green rolling hills, a soft yellow sun, scattered stylized round-canopy trees, and a winding cream path with a fine brown center/edge detail. The path starts at a small brown-and-gold tent labeled “ACAMPAMENTO” in the lower left, winds upward/right to a small adventurer marker and a cream/red circular exclamation quest marker near the center, and continues toward a tiny rustic house with a dark triangular roof in the upper right. Label the destination “SÍTIO DA FAMÍLIA” and place a dark pill reading “BLOQUEADO” beneath it. The map is illustration and status display; the site is locked, and there is no free movement or map navigation. Below the map, place a rounded cream mission card with terracotta eyebrow “MISSÃO PRINCIPAL”, bold title “Primeiro passo: conhecer a horta”, and two-line instruction: “Observe uma planta, pesquise algo sobre ela / ou registre um cuidado que você fez de verdade.” Include a wide deep-green raised button “Registrar missão concluída” with smaller subtext “vale o que você realmente fez”. Activating it once marks the mission completed, gives +10 XP, +10 Natureza path XP, raises the Natureza attribute by 1 and awards 5 seeds/coins internally; show a brief toast such as “+10 XP de Natureza • +5 sementes”. Replace the button with a pale green confirmation panel reading “✓ MISSÃO REGISTRADA”. A repeated attempt does not award rewards again and instead gives a brief already-recorded toast. XP/leveling follows the header rules. Persistent bottom navigation is a dark forest rounded tray near the bottom with four equal rounded buttons and gold icons: “Jornada” (home), “Horta” (flower), “Diário” (pencil), and “Atributos” (diamond). Highlight the selected tab with a lighter muted green. Each button switches the middle content; tabs are also selectable with keyboard keys 1–4, and Enter completes the mission while on Jornada. Use pointer/touch hit areas appropriate for mobile. Horta tab: show a pale green rounded upper panel headed “HORTA DO DESPERTAR” and “Seu canteiro cresce com cuidado real.” Draw a brown raised garden bed with five dark soil rows and simple green lettuce illustrations at the current visual growth stage. Label it “CANTEIRO • SEMENTES” at stage 0, “ALFACE • CRESCENDO” at stages 1–2, and “ALFACE • PRONTA PARA COLHER” at stage 3. Beneath it show a cream card headed “REGISTRO DA HORTA”, the current “Etapa visual: sementes/brotos/folhas/colheita”, and a clear disclaimer that this is a personal record rather than automatic verification of a real garden. A green raised action button is labeled “Registrei um cuidado real” for stages below 3, changing at stage 3 to “Registrar nova observação”; its subtext says “toque após cuidar, observar ou pesquisar”. On activation, advance the visual stage cyclically 0→1→2→3→0, add 5 XP and 5 Natureza path XP, and show “Cuidado registrado • +5 XP de Natureza”. Do not imply automatic plant simulation or real-world verification. Diário tab: upper pale parchment panel titled “DIÁRIO DE BORDO” with subtitle “Uma pausa para perceber o caminho.” Inside a light rounded inset show “Hoje eu avancei quando…” and three selectable horizontal options: “aprendi algo novo”, “cuidei de alguém”, and “descansei e me reorganizei”. Selecting one visibly checks/highlights it and gives a brief toast “Reflexão registrada no diário do jogo.” Below, a cream reminder card headed “LEMBRETE” states “O jogo acompanha sua jornada; não precisa transformar cada momento em tarefa.” and “Você também pode registrar uma pausa, uma alternativa ou um dia difícil.” These are lightweight reflection choices; do not create extra quests or reward mechanics. Atributos tab: large parchment rounded panel headed “SEUS CAMINHOS” and “Atributos evoluem com registros reais.” Render a seven-axis radar/spider chart with green outline and translucent fill. Attribute labels and starting values: Corpo 1, Mente 2, Natureza 1, Autonomia 1, Espírito 1, Expressão 2, Cosmos 1. Below the chart show four light rounded summary rows: “Natureza — Horta, plantas e animais”; “Mente — Estudos e leitura”; “Corpo — Movimento e saúde”; “Espírito — Fé e reflexão”. The chart reflects session values; only the mission completion visibly raises Natureza. Use short-lived dark-green toast banners near the lower content area for feedback, disappearing after roughly two seconds. Preserve the warm, uncluttered interface and carefully spaced Portuguese text. The screen must remain usable at varying viewport sizes by proportionally scaling the fixed logical canvas and centering it; on wider displays retain dark forest side margins. This is a reflective progress tracker with illustrated journey imagery, tabs, records and XP—not a real-time walking, combat, farming-simulation, or freely explorable game.