Arcade › APEX DRIVE ONLINE
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Hikmet Naqiyev built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about APEX DRIVE ONLINE yet. Play it, then tell Hikmet Naqiyev what you would add next.
APEX DRIVE ONLINE was built by Hikmet Naqiyev with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix APEX DRIVE ONLINE opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-playable 3D arcade driving game titled “APEX DRIVE ONLINE.” Use a dark neon night-city aesthetic and a third-person chase camera. On launch, show a full-screen main menu over a deep navy/black radial-gradient background with a centered rounded rectangular card: large two-line white title “APEX DRIVE ONLINE,” subtitle “NIGHT CITY // DRIVE FREE,” a prominent blue gradient PLAY button, a subdued SETTINGS button, and gold text “MULTIPLAYER — YAXINDA 🔒” indicating multiplayer is locked/not available. Clicking PLAY hides the menu, shows the driving HUD, and displays a brief toast reading “CITY ONLINE — DRIVE SAFE.” Clicking SETTINGS only shows a “SETTINGS COMING SOON” toast. The playable scene is a compact open city grid at night. Render a dark navy sky/background with atmospheric fog, cool blue moonlight, cyan point lighting, and some pink accent lighting. Build a flat square city ground with multiple perpendicular roads in a grid, roughly from -70 to 70 world units. Roads are dark charcoal strips about 8 units wide, separated by sidewalks, with thin yellow lane markings. Add larger dark sidewalks along the roads. Surround the streets with tall dark-blue commercial skyscrapers and shorter buildings, with cyan glowing vertical/window accents. Include cyan-lit street lamps at intersections, pink neon billboard-like vertical panels, a marked parking lot, and a blue-lit gas station canopy with several red pumps. Keep the scene sparse and stylized, with strong emissive neon colors, shadows, fog, and reflective/metallic materials. The player drives a blue sports sedan. Start it near the center road at approximately (0, 12), facing down the road. Use simple arcade vehicle physics: acceleration with GAS, natural deceleration when gas is released, BRAKE for strong deceleration/reverse capability, and HANDBRAKE to rapidly reduce speed. Clamp speed approximately between -8 and 28 internal units, and display absolute speed as a km/h-style number by multiplying by about five. Steering is controlled by LEFT/RIGHT and should rotate the car according to current speed, with reverse steering direction handled appropriately. Keep the car inside the city bounds around x/z -70 to 70. Use a smooth chase camera positioned behind and above the car (about 8 units back and 4.7 units high), continuously looking toward the vehicle. Populate the roads with six moving civilian traffic cars traveling along horizontal or vertical roads at speeds around 5–8 units per second. They should wrap around when leaving the city bounds. Add two police cars placed away from the player. When the player collides with civilian traffic, bounce/reduce the player’s speed, increase the wanted level by one up to five stars, and show the toast “COLLISION — WANTED LEVEL RAISED.” Pressing/holding HANDBRAKE also raises the wanted level to at least one star. When wanted is above zero, police cars actively pursue the player by steering toward them and moving faster as the wanted level rises; if police get very close, slow the player and show “POLICE PURSUIT.” Wanted stars can slowly decay over time. With no wanted level, police cars wander gently. The in-game HUD is an overlay with no pointer blocking except for controls. At the top left display the small glowing brand “APEX DRIVE ONLINE.” At the top right show dark translucent rounded pills for money “2,450” and “WANTED” followed by five star icons, initially empty. Money is a displayed stat only and starts at 12,450. At the bottom left provide large touch-friendly controls arranged in a two-row three-column grid: HANDBRAKE in the upper-left, GAS in the upper-center, LEFT in the lower-left, BRAKE in the lower-center, and RIGHT in the lower-right; leave the upper-right slot empty. Also support keyboard controls: Arrow keys or WASD for steering/throttle/brake, and Space for handbrake. At the bottom right show a square rounded mini-map with a dark translucent background, simple cyan/blue cross-road lines, and a glowing cyan dot representing the player, plus a large pink-glowing speed readout and small “KM/H” label beneath it. Display temporary centered dark toast notifications with gold borders near the upper-middle of the screen. Make the UI responsive for mobile screens, with slightly smaller padding/map/control sizes on narrow displays. Do not add missions, weapons, fuel, upgrades, online multiplayer, or other features beyond this free-driving city sandbox and the shown menu/HUD systems.More free browser games