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Anime Day

  • 3d
  • action
  • adventure
  • anime
  • mobile
  • third-person
  • collectathon
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Sadhanand deekonda built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Anime Day yet. Play it, then tell Sadhanand deekonda what you would add next.

Make your own game

Anime Day was built by Sadhanand deekonda with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Anime Day opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Anime Day

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a mobile-first browser 3D third-person action-adventure game titled “ANIME DAY: THE CURSED POWER CORE.” Use a dark neon anime-festival aesthetic: deep navy/purple environment, cyan and violet glowing accents, translucent glassy HUD panels, colorful gradient buttons, soft shadows, fog, and bright particle bursts. The game should run in a Three.js-style 3D scene with a fixed third-person camera following the player from behind at about six units away, with touch controls for a mobile joystick to move and drag-to-look camera control. Also support keyboard attack shortcuts: Space for the normal attack and E for the special attack. Put two large circular touch buttons in the lower-right: ATTACK and CORE BURST.

The setting is a compact anime academy under lockdown. Build a simple academy campus from blocky geometry: a broad dark-blue ground plane and central path, an entrance gate, roof and two academy wings, a library wing on the left, training hall on the right, an arena stage at the far end, glowing cyan windows, bollards, trees, rocks, and a luminous ring marking the arena. Use low-poly/stylized humanoid 3D character assets. Let the player select one of three fighters before starting: REN (selected by default, “Balanced • Azure blade”), KAI (“Power • Heavy strike”), or MIKA (“Swift • Focused burst”). Show a centered opening modal with the large gradient “ANIME DAY” logo, subtitle “THE CURSED POWER CORE,” descriptive text explaining that the player must uncover linked clues and face Raizen before the festival timer reaches zero, the three character choices, an “ENTER THE ACADEMY” button, and the note “Mobile-first browser game · best with sound on.” The selected fighter becomes the controllable avatar; the visible implementation uses different character models, while the character descriptions are primarily presentation labels rather than explicitly coded stat changes.

At game start, hide the menu and begin a five-minute countdown. The player starts near the academy entrance. Display a top-left glass panel reading “GRAND COLLEGE ANIME DAY,” “THE CURSED POWER CORE,” and “Explore • Duel • Awaken.” Display a top-right stats panel with HP starting at 100, a colored HP bar, the timer starting at 05:00, “CLUES 0/5,” “SCORE 0,” and the current room code (SOLO by default). Below the left panel show the current mission in a glass card: initially “Mission: Find the 5 connected clues.” At the bottom center show “Touch joystick to move · drag to look · tap ATTACK.”

Place exactly five collectible clue objects around the campus. Make each a hovering/glowing cyan faceted orb surrounded by a purple ring, and hide it when collected by proximity (within roughly two world units). Award 200 score per clue and emit cyan particles on collection. Use these clue locations and story text: at approximately (-12, 4), “Entrance Seal” — “A festival banner mentions a missing Azure Core.”; (10, 0), “Courtyard Sigil” — “Raizen studied the core beneath the academy.”; (-9, -9), “Training Note” — “Five clues form a path to the hidden corridor.”; (12, -12), “Library Page” — “The final key is hidden where echoes sleep.”; and (0, -22), “Corridor Fragment” — “The Power Core is in the arena below the stage.” Update the mission text as clues are found, and when all five are collected change it to “Defeat Raizen and recover the Azure Power Core.”

Include three purple-shadow enemy humanoids distributed through the campus. They should idle with animation, pursue the player when close, and damage the player on contact. Each has 40 HP; a normal attack within about 3.1 units deals 24 damage, and a special attack within about 5 units deals 45 damage. Defeated enemies disappear and award 100 points. Enemies should produce pink/red hit particles when damaging the player. The player’s HP should decrease from enemy contact (about 7 damage intermittently) and from the boss; if HP reaches zero, end the run and show a “Run ended” state/message. The timer also ends the run when it reaches zero.

Implement two attacks with cooldowns and strong visual feedback. NORMAL ATTACK has a 0.65-second cooldown, emits about 12 cyan particles around the hero, deals 24 damage to nearby regular enemies or 18 damage to the boss, and awards a small hit score (15). CORE BURST has a four-second cooldown, emits about 30 pink particles, has a larger range, deals 45 damage to nearby regular enemies or 35 damage to the boss, and awards a small hit score (35). Show floating/exploding sphere particles that arc outward and fade. The hero should use idle/walk/run animation states as appropriate.

Only after the fifth clue is collected, spawn the final boss Raizen at the arena near the far stage, using a large stylized mech-like model with a purple emissive tint. Give Raizen 220 HP. The boss should pursue the player from within roughly 15 units and damage the player when within about 3.8 units, with intermittent 12-damage attacks. Normal attacks can hit the boss within roughly 4.2 units and Core Burst within roughly 8 units. When the boss reaches zero HP, hide him, award 1000 points, and immediately win. Show a full-screen victory modal with the eyebrow “AZURE POWER CORE RECOVERED,” heading “Festival Saved!”, text explaining that Raizen’s curse broke over the academy courtyard, a large “SCORE [number]” result, and a PLAY AGAIN button.

Add a local leaderboard room feature exactly as a lightweight browser-local interface, not online multiplayer. The stats panel has a “ROOM + LEADERBOARD” button. Clicking it opens a blurred overlay titled “ANIME DAY SESSION” and “Leaderboard Room,” with text explaining that room scores are stored locally in this browser, a six-character room-code input, CREATE ROOM and JOIN buttons, a leaderboard card showing the top five local scores for the current room, and CLOSE. Create a random uppercase room code for CREATE ROOM; sanitize joined codes to uppercase alphanumeric up to six characters. Save completed scores locally by room, sorted highest-first and limited to ten records, including selected hero, score, and remaining time. Display the top five on the victory modal as well. Keep the interface responsive and optimized for phone screens, with rounded cards, translucent gradients, blur, and cyan/purple/pink neon accents.

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