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ANIME BATTLE ROYALE

  • 3d
  • battle-royale
  • third-person
  • mobile
  • arcade
  • anime
  • neon
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Click the game above and it runs right here in your browser. No download, no installer, no account needed. ITACHI UCHIHA built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

ANIME BATTLE ROYALE was built by ITACHI UCHIHA with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix ANIME BATTLE ROYALE opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for ANIME BATTLE ROYALE

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable 3D third-person mobile-oriented battle royale prototype titled “ANIME BATTLE ROYALE.” Use Three.js-style real-time 3D rendering with a dark navy background, soft fog, shadows, emissive neon accents, and a stylized low-poly/blocky anime-inspired look. The camera should follow the player from behind and above at a moderate distance, with movement controlled by WASD/arrow keys and jumping with Space when keyboard controls are available; on mobile, provide large touch-friendly on-screen action buttons and allow tapping the right side of the screen to fire.

Build a circular island arena: a large dark blue cylindrical ground platform, a slightly lighter inner playable disk, simple blue-gray district/building blocks arranged around the perimeter, several long narrow roads crossing the island in different rotations, and a ring of low-poly cone-shaped mountains around the outside. Add pine trees distributed around the island when the tree asset is available. Use atmospheric fog and lighting: a bright cool hemisphere light, warm pinkish directional sunlight with shadows, and a cyan point/rim light behind the play area.

The player is a glowing cyan character called NOVA-07, initially placed near the front side of the island. Represent the player with a cyan capsule-like low-poly body and a glowing cyan torus ring at their feet; if external assets are available, use a blocky character model and an idle animation in place of the capsule body. The player starts with HP 100, shield 50, and score 0. There are exactly 9 enemy bots, shown as pink/magenta capsule-like figures with glowing pink rings. Spawn them in a circular pattern around the center at varying radii. Each enemy starts with 70 HP and moves around the island when not near the player; keep them within roughly x/z coordinates -30 to 30. When within 13 units, enemies face the player, and when within 9 units they attack every roughly 1.3 seconds, dealing 7 damage first to shield and then to HP. Show small colorful hit-burst particles on impacts.

The primary goal is to be the last player alive. The FIRE attack selects the nearest living bot within 16 units, subtracts 28 HP, and creates a short pink particle burst; defeat a bot when its HP reaches zero, hide it, and increase the score by 1. The TECH ability has a 12-second cooldown. When activated, create a bright cyan expanding torus pulse centered on the player, damage every living bot within 8 units for 55 HP, defeat nearby bots if their health reaches zero, and restore 15 HP to the player up to 100. Display the cooldown as READY or a one-decimal countdown. Scatter 13 floating golden octahedron loot crystals across the island. On collection within 2 units, hide the item; items marked as shield restore up to 20 shield (maximum 50), while the other items increase score by 1. Give the loot a warm gold emissive appearance.

Implement a shrinking safe zone. Start the zone radius at 36 units and reduce it by 5 every 22 seconds, down to a minimum radius of 10. The player takes damage outside the current radius at 4 HP or shield per second, consuming shield first. End the round in defeat if HP reaches zero, or in victory when all 9 bots are defeated. On victory show a centered dark translucent result modal with “🏆 VICTORY,” Arabic result text indicating rank #1, number of defeated opponents, and XP awarded as 180 plus 25 per defeated enemy. On defeat show “💥 DEFEAT” and Arabic text encouraging the player to try another technique and watch the safe zone. Include a “مباراة جديدة” / New Match button that reloads or resets the game.

Before starting, show a full-screen dark translucent futuristic menu panel with cyan border, rounded corners, radial pink/cyan glow, and Arabic right-to-left interface text. Include a cyan pill reading “ORIGINAL MOBILE PROTOTYPE,” the large title “ANIME BATTLE ROYALE” with ANIME in white and BATTLE ROYALE in hot pink, and the subtitle “جزيرة واحدة. تقنيات أصلية. لاعب واحد يبقى.” Show a player information card with “PLAYER // NOVA-07,” level 4, XP 320 / 500, and currency 1,240 with a blue diamond icon. Provide a large pink-to-purple gradient “ابدأ المباراة” start button. Below it, provide a two-column grid of buttons labeled “اختيار الشخصية,” “السكنات,” “الأسلحة,” “المتجر,” “الإعدادات,” and “الإنجازات.” The non-start buttons can be presentational.

The character selection panel opens from “اختيار الشخصية” and displays three cards: NOVA with “اندفاع ضوئي,” KAIRO with “درع نبضي,” and LYRA with “كشف حراري,” using cyan/blue, pink/purple, and gold/orange gradient avatar placeholders. Highlight NOVA initially with a cyan outline. Selection is cosmetic/presentational in this prototype; keep the same core player mechanics regardless of selected card. Starting the match hides the menu and reveals the gameplay HUD.

During play, use a HUD of translucent dark rounded boxes with cyan borders. At top-left show HP and SHIELD numeric values with horizontal bars: green/cyan for HP and purple for shield. At top-right show a pink SAFE ZONE pill, the current zone radius and shrinking status in Arabic, and the number of remaining players (living bots plus the player), initially 10. At bottom center show a compact Arabic/English control tip: “WASD / الأسهم للحركة · Space للقفز · اضغط الهجوم أو الشاشة للتصويب.” At bottom-right provide a circular blue TECH button with its cooldown and a larger pink-purple gradient circular FIRE button. Make all UI responsive, touch-friendly, and suitable for a narrow mobile viewport, matching the attached dark neon sci-fi menu aesthetic.

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