Skip to content

Arcade › Anant Marg

Anant Marg

  • 3d
  • endless
  • driving
  • arcade
  • mobile
  • low-poly
0
Remix it Discord

10 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Kishan pal Suthar built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Anant Marg yet. Play it, then tell Kishan pal Suthar what you would add next.

Make your own game

Anant Marg was built by Kishan pal Suthar with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Anant Marg opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Anant Marg

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a minimalist 3D endless driving game titled “Anant Marg” (meaning endless path), rendered in a full-screen canvas with no HTML HUD, menus, score text, lives, ammo, or enemies. Use a third-person chase camera behind and slightly above a small stylized red/orange car. The scene is brightly lit daytime: blue sky background with matching distant fog, green grass extending to the horizon, and a long straight roadway. Build the road as a wide pale gray/beige shoulder/platform roughly 6.3 units wide, with a straight dark road surface made from repeated road tiles extending endlessly into the distance; if available, use a simple straight road segment asset and recycle/loop 48 segments so the road never ends. Add evenly spaced small yellow/gold rectangular roadside marker posts on both sides, around 3.35 units from the center, to make forward motion readable. Use soft shadows, a warm directional sun from above/front-left, hemisphere fill lighting, rough natural materials, and fog beginning around 55 units and fading by about 180 units. The player vehicle is a simple low-poly block-built car: red-orange rectangular body about 1.35 wide by 2.3 long, a dark navy-blue raised cabin/window block, a small glowing yellow front/nose strip, and four black cylindrical wheels. Place it near the camera at the start, centered on the road, and cast shadows from the body, cabin, wheels, and marker posts. Use a perspective chase camera around 58-degree field of view, initially about (0, 4.4, 9.5) relative to the car, looking ahead toward the road; smoothly follow the car’s lateral position and keep looking ahead down the road. The car drives forward automatically with no braking or acceleration control: start at speed 12, gradually increase based on distance up to a maximum of 28, and continuously advance the distance. Allow left/right steering with A/D and ArrowLeft/ArrowRight; constrain lateral position to approximately -1.55 to +1.55 across the road, smoothly rotate/lean the car slightly into steering, and smoothly follow it with the camera. Support mobile input: a tap on the left or right half of the screen steers that direction, while a horizontal swipe steers proportionally according to its direction; decay touch steering smoothly. Recycle road pieces when they fall behind the player to maintain the endless-road illusion. Keep the visual style clean, sparse, low-poly and arcade-like, with the vehicle and road clearly visible against the blue sky and green landscape. Ensure it runs full-screen responsively in portrait or landscape and does not add invented gameplay systems or HUD elements.

More free browser games

Browse the whole Arcade →