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Adım Adım Dünya

  • 3d
  • third-person
  • educational
  • exploration
  • vocabulary
  • family-friendly
  • cozy
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Click the game above and it runs right here in your browser. No download, no installer, no account needed. Taha Erken built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Adım Adım Dünya was built by Taha Erken with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

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Read the build brief for Adım Adım Dünya

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a cozy, child-friendly 3D third-person exploration and vocabulary game titled “Adım Adım Dünya” (“Step by Step World”). The game takes place in a safe, softly lit home interior represented by a simple open room: pale cream walls, a warm beige floor, a large peach/orange circular rug in the middle, and a blue-tinted sunny window on the back wall. Use a clean low-poly/blocky style with soft pastel colors, rounded forms, ambient occlusion/shadows, gentle fog, and a light cyan background. Place a small blocky child avatar in the room, viewed by a third-person perspective camera that follows behind and slightly above the avatar. The child can walk around using WASD/keyboard controls or a touch joystick, with normal third-person movement and jumping supported. Put a simple stylized mother NPC at the far/back side of the room, made from basic rounded geometry with a peach/pink body, skin-colored head, and brown hair; display the name “Anne” above her.

Populate the home with five clearly visible interactable props arranged around the room: a blue water cup on the left, a pink milk/soda bottle on the right, a purple bed toward the rear right, an orange table toward the rear left, and a mint-green chair near the table. Props should be loaded or modeled as chunky low-poly furniture/food objects and cast soft shadows. At any given time, highlight the current target object with a colored emissive glow so the child knows which object to find; non-target objects remain unhighlighted.

The core loop is: the mother asks the child to find an object, the player walks close to the object, then presses the “Getir” button. Interaction only succeeds when the nearest interactable is within roughly 3.2 world units. If the player is too far away, show “Biraz daha yaklaş.” and explain that the character can be moved with the joystick or WASD. If the nearby object is wrong, show a friendly correction such as “Bu süt değil. Su · ماء nesnesini ara.” and clarify that a wrong answer is harmless and the player can try again. If correct, mark the task complete, remove the target glow, award one star and one learned word, and show “Aferin!” with the Turkish–Arabic vocabulary pair and an instruction to press “Sonraki Gün.”

Implement a 30-day progression. The task repeats cyclically through these three requests: (1) “Su getir” / “أحضر الماء”, requiring the water cup and teaching “Su · ماء”; (2) “Süt getir” / “أحضر الحليب”, requiring the milk bottle and teaching “Süt · حليب”; and (3) “Uykuya hazırlan” / “استعد للنوم”, requiring the bed and teaching “Uyku · نوم”. The table and chair are present scenery/interactable candidates but are not required targets in the defined task cycle. The player must finish the current request before advancing. If they press “Sonraki Gün” early, show “Önce bugünün isteğini tamamla.” and explain that the day unlocks after finding the correct object. Once complete, “Sonraki Gün” advances the day up to day 30 and resets the task/highlight. On day 30, after completion, show “0–6 ay dönemi tamamlandı!” and “Bir sonraki evren: 6–12 ay.” Include a “Günü Sıfırla” button that clears the current completion state and reinstates the current day’s request and highlight.

Build a fixed glassy white/pastel HUD over the 3D scene. At top left show the title “Adım Adım Dünya” and subtitle “0–6 Ay Dünyası · Güvenli Ev”. At top right show rounded status pills: “Gün 1 / 30” (updated through day 30), “⭐ 0” (incremented for successful tasks), and “Kelime 0” (incremented for successful vocabulary words). Near the bottom center show a rounded instruction card with the current Turkish request in bold and a smaller Arabic translation plus “Parlayan nesneyi bul.” Before a task is started, use the generic message “Anne senden bir şey istiyor.” and the instruction to approach the glowing object and press “Getir.” Along the bottom center provide rounded buttons: yellow primary “Getir”, white/transparent “Sonraki Gün”, and “Günü Sıfırla”. Buttons should be touch-friendly and work with pointer/touch input.

Begin with a full-screen welcome overlay using a pale cyan-to-warm-cream gradient and a centered rounded white card. The card contains the large teal title “Adım Adım Dünya”, the description “0–6 ay evreninin ilk denemesi: evde dolaş, annenin istediği nesneyi bul ve kelimeleri Türkçe–Arapça eşleştir.”, and a yellow button labeled “1. Güne Başla”. Hide the overlay when pressed and reveal the playable home scene. Keep the overall visual tone gentle, educational, uncluttered, and suitable for early-childhood learning; do not add combat, timers, lives, inventory, or unrelated game systems.

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