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Made by GÜLŞAH Erdoğan Saktürk, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
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Yeşil Vadi was built by GÜLŞAH Erdoğan Saktürk with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Yeşil Vadi opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D top-down adventure game titled “Yeşil Vadi” (“Green Valley”), with Turkish UI. Use a gently elevated, near-overhead follow camera framing the player in the center of a small outdoor arena. The camera should track the adventurer as they move. The environment is a broad, flat green meadow with a long, straight tan dirt path running vertically through the center; add scattered stylized pine-tree clusters around the meadow edges and an old watchtower in the distance. Keep the scene uncluttered and easy to read. Use simple low-poly fantasy shapes, warm daylight, soft directional shadows, light atmospheric haze, and a cheerful green palette. The player is a small stylized adventurer: green/teal tunic, pale round head, brown pointed hood, and a short silver sword at their side. The player moves freely around the meadow. Provide movement by left virtual joystick on touch devices and WASD on keyboard; show a small bottom hint saying “Hareket: sol joystick / WASD · Saldırı: F”. Support attack by F or Enter and a large round bottom-right touch button labeled “⚔ SALDIR”. There are exactly three collectible magic runes placed at separate positions around the arena. Each rune is a floating, slowly bobbing turquoise/cyan crystal with a luminous circular ring at ground level. Collect one by walking close to it; remove it from the world and update the rune counter. The quest begins by asking the player to find all three runes, then changes to defeating the valley creatures. Place exactly three small green slime creatures at different positions in the meadow. Give each a rounded, slightly flattened body, tiny dark eyes, and subtle idle bobbing. Slimes approach and chase the player when nearby. When close enough, they occasionally hurt the player and reduce the three-heart health display. If health reaches zero, restore health to three and respawn the player at their starting position. The player can attack nearby slimes with a short-range sword action; an attack has a brief cooldown and damages the nearest slime within range. Each slime takes two hits and disappears when defeated. Show brief centered toast messages for collecting runes, landing hits, defeating creatures, being hit, or having no nearby target. Once all three runes are collected and all three slimes are defeated, change the quest text to “Vadi kurtarıldı!” and show a completion toast; do not add extra levels or mechanics. HUD: translucent dark rounded panel at the top left with gold title “YEŞİL VADİ” and a quest line beneath it. At top right, another dark rounded panel shows “Can:” with three heart icons and “Rün: 0 / 3”, updating as health and rune collection change. Keep the HUD legible over the game and responsive to the full screen. The overall look should be simple, polished, softly shaded 3D fantasy adventure, matching the screenshot’s overhead meadow, central vertical path, luminous runes, and sparse green scenery.