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Wrench Wheels

  • 3d
  • third-person
  • garage
  • repair
  • casual
  • simulation
  • browser
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. pstrongow100 built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Wrench Wheels yet. Play it, then tell pstrongow100 what you would add next.

Make your own game

Wrench Wheels was built by pstrongow100 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Wrench Wheels opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Wrench Wheels

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-playable third-person 3D garage repair game titled “Wrench & Wheels” (the visible HUD title can read “Wrench & Wheels”). Use a dark, stylized low-poly/clean 3D aesthetic with a navy background and fog, soft shadows, bright colored materials, and a fixed over-the-shoulder camera that follows the player mechanic. The player is a small stylized mechanic astronaut: blue capsule-shaped body, white spherical helmet, dark visor, and a small gold chest badge. Start the player near the front/south end of an enclosed rectangular auto shop, around three customer cars. Movement is keyboard-controlled with WASD or arrow keys, Shift to run, Space to jump; include a small white crosshair at screen center. Use a walkable concrete/dark shop floor enclosed by concrete walls, with a dark roof/ceiling, cyan and red trim, ceiling strip lights, a central dark service bay with yellow/cyan/purple floor stripes, red workbenches and yellow toolboxes along the back, tire stacks, and a blue tool-store counter/wall. Place three sporty sedan customer cars at approximately the central bay positions: one near left-center, one right-center, and one farther back. Each active car has a glowing yellow circular repair marker on the floor. Cars should alternate repair problems between “tires” and “engine.” The player must walk within roughly 3 units of an unfinished marked car and press E to repair it; otherwise show a toast such as “Move closer to a marked customer car.” Repairing takes a short timed interval based on wrench level (about 1.45 seconds at level 1, faster with upgrades), then marks the car complete, changes its floor ring from glowing yellow to blue and shrinks it, awards $45 plus 
0 per wrench level, and increments the repair count. Show an objective at the top center: initially “Drive in a car, inspect it, then repair it,” then after the first repair “Another customer is waiting,” while the bottom hint changes contextually to “Walk to the yellow car and press E” or “Press E to repair [engine/tires].” Do not implement actual driving or inspection beyond approaching the cars and repairing them, since the reference mechanics only support walking and repair interaction. Build a glassy dark HUD over the 3D scene. In the upper-left panel display the gold title, “Cash:
20” initially, “Tools: Wrench Lv.1 · Blaster: 0,” and “Local crew: You + Bot Mechanic.” In the upper-right Tool Store panel provide buttons “Upgrade wrench · $60” and “Buy shop blaster · $80,” plus the control legend “WASD / arrows move · Shift run · Space jump · E repair · 1/2 buy.” The wrench can be upgraded up to level 3, deducting $60 and shortening repair time; the blaster can be purchased once for $80 and should update the HUD, but it has no firing mechanic. Add an Avatar Garage panel in the lower-left with suit-color swatches for blue, red, green, and purple and buttons for Gold helmet and White helmet. Clicking these immediately changes the player’s body or helmet material and displays a small toast confirmation. Use responsive HTML/CSS overlay panels with rounded borders, translucent near-black backgrounds, compact system typography, gold/cyan/pink/green accents, and toast notifications near the top center for purchases and completed repairs. Include a second simple local bot mechanic in the shop: red capsule body, white head, moving continuously in a slow wandering loop around the rear-left area, visually communicating “You + Bot Mechanic.” Ensure all three cars load/render as solid sporty sedans, cast shadows, and sit within the enclosed garage. Keep the game focused on the repeating loop of approaching marked cars, pressing E, waiting for the repair, earning cash, upgrading tools, and customizing the avatar; there are no enemies, health, lives, weapons combat, score screen, or win condition in the implemented mechanics.

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