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**Word Sims Life** agora inclui avatares masculinos e femininos, permitindo a adoção de crianças e a criação de famílias. Experimente uma rotina diária realista, onde cada hora impacta as necessidades e o progresso do seu personagem; gerencie sua vida, forme laços e enfrente desafios enquanto busca
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Joyce built it with Cinevva, so it works on a phone or a tablet too.
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Word Sims Life was built by Joyce with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Word Sims Life opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D third-person life-simulation game titled “Word Sims Life,” with all visible UI text in Brazilian Portuguese. Use a bright, friendly low-poly/stylized aesthetic with soft shadows, rounded capsule-like characters, simple city-kit buildings and a clean blue-sky daytime environment. The player is a small blue-clothed humanoid avatar with a tan spherical head, viewed from behind at a close trailing third-person camera. Support keyboard WASD and an on-screen joystick/touch movement scheme, with movement speed around 5, jumping, gravity, and camera follow. The world is a compact neighborhood on a large green ground plane: a dark paved north-south main road crossing a dark east-west road, a central green park, a blue water/beach area toward the far right/back, four buildings around the roads named Casa Sol, Apartamento Azul, Loja Criativa, and Café Jardim, plus trees and two park benches. Place floating dark rounded labels above/near locations reading CENTRO, PARQUE, and PRAIA. Include three simple wandering NPCs named Lia, Ravi, and Mika, each made from a colored capsule body and tan head; they slowly roam around their home positions. The player begins near the road with20, at day 1 and 08:00, emotion “Animado,” and needs values: fome 78, energia 82, higiene 74, diversão 66, social 55. Build a translucent dark glass HUD panel across the top with the bold title WORD SIMS LIFE, a clock line formatted like “Dia 1 • 08:00 • Animado,” and pill-shaped stat readouts for fome, energia, higiene, diversão, social, each with a small horizontal meter, plus money formatted “$ 120.” Keep the HUD and controls especially readable on mobile portrait screens. At lower left show a dark rounded instruction panel: “WASD / joystick para andar” and “Chegue perto de um lugar e toque Interagir.” At lower right stack large touch buttons: green “Interagir,” blue “Construir,” and dark “Menu.” Core loop: walk close to an interactable and press Interagir. Use a proximity radius of about 4 world units. If too far away, show a toast saying “Aproxime-se de uma casa, loja, café, banco ou pessoa.” Talking to Lia, Ravi, or Mika raises that character’s friendship by 10 (maximum 100), raises social by 16 and diversão by 6, and sets emotion to “Curioso” until friendship exceeds 50, then “Conectado”; show a toast like “Você conversou com Lia. Amizade +10.” At Café Jardim, if the player has at least $8, subtract 8, raise fome by 25 and energia by 10, set emotion “Satisfeito,” and toast “Café servido: fome +25, energia +10”; otherwise say “Dinheiro insuficiente para o café.” At Loja Criativa, if the player has at least0, subtract 20, raise diversão by 20, set emotion “Empolgado,” and toast “Você comprou um look novo. Diversão +20”; otherwise say “Você precisa de