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Arcade › Wolf Runway

Wolf Runway

  • 3d
  • third-person
  • exploration
  • animal
  • low-poly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. gnarpy built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Wolf Runway yet. Play it, then tell gnarpy what you would add next.

Make your own game

Wolf Runway was built by gnarpy with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Wolf Runway opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Wolf Runway

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a minimal third-person 3D exploration game titled “Wolf Runway.” The entire playable world is a simple square grassy platform: an 86 by 86 box with a green top surface and darker green trim/side, floating against a clear light-blue sky with matching distant fog. Use a perspective third-person camera that follows a cute anthropomorphic low-poly wolf from behind and slightly above, with smooth camera follow and mouse-look orbit. Clicking the canvas captures the mouse; while captured, horizontal and vertical mouse movement rotates the camera, with vertical angle constrained so the view stays above/around the character. Keep the wolf centered as the camera looks toward its upper body.

The player avatar is a stylized procedural furry wolf, approximately humanoid and facing the camera’s forward direction: light gray/white rounded body and head, darker gray legs, ears, brows, and tail base, fluffy cheek shapes, pointed dark ears with pink inner-ear pieces, glowing cyan eyes, a short white muzzle, black nose and simple curved friendly smile. Give it two arms, digitigrade legs, oversized light paws/feet with small mauve paw pads, and a large raised fluffy tail with a darker base and white tip. Build the character from rounded low-poly primitives (capsules, spheres, cones, and torus-like mouth), with visible soft shadows. The wolf stands above the platform and casts a strong shadow to one side.

The only gameplay is free movement and jumping on the platform. Support standard third-person movement controls (keyboard directional/WASD movement) and jumping, with movement speed about 4.8, jump speed about 8.8, and downward gravity about -24. Keep the platform as the only collider, so the wolf can run around on its flat surface and cannot fall through it. The character should have idle and moving animation: when idle, subtle limb/tail motion; while moving, alternate arm and leg swings, a gently wagging tail, and a very small vertical running bounce. There are no enemies, collectibles, obstacles, weapons, score, lives, timer, or win condition.

Render with a clean simple presentation: sky-blue background, green ground, ambient hemisphere lighting plus a warm directional sun, anti-aliased shadows, and soft fog that fades the far edges. Do not add HUD elements or menus over the game view; the initial page may briefly show centered “Loading wolf…” text before the canvas is ready.

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