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Wolf Pack

  • 3d
  • exploration
  • family
  • low-poly
  • forest
  • collection
  • casual
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Kerlande Dorcilon built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Wolf Pack yet. Play it, then tell Kerlande Dorcilon what you would add next.

Make your own game

Wolf Pack was built by Kerlande Dorcilon with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Wolf Pack opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Wolf Pack

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D low-poly game titled “Wolf Pack” using Three.js. Present a stylized top-down forest viewed through a perspective camera that follows the player from above and slightly behind: green circular ground, soft blue sky-colored fog, bright daylight, simple low-poly trees with brown trunks and dark-green cone crowns, scattered gray faceted rocks, and a small brown cylindrical den at the center with a dark entrance and a glowing yellow ring around it. Build wolves from blocky primitive shapes (box body/head/chest/snout, cone ears, cylinder tail and four legs), with soft shadows.

At startup, show a centered translucent dark glass-style modal titled “Choose your wolf” with four large coat buttons: Ember (brown), Snow (white/light gray), Shadow (dark gray), and Gold (golden tan). State clearly that coat is cosmetic and the goal is the same. Behind/around it show a fixed HUD: top-left “Wolf Pack” and instructions, top-right rounded status chips, and a bottom hint bar. Choosing a coat starts the game, hides the modal, shows mobile controls, and places the chosen wolf near the den.

Core game loop and exact progression: the player controls one wolf in an explorable circular forest bounded to a radius of about 56 units. Move with WASD or arrow keys; support mobile with a four-direction on-screen D-pad. Use E or an Interact button for contextual actions, and Space or a Howl button to display “Awoooo!” with a short tone. Initially the objective is “Find your mate.” Place a glowing white wolf at a fixed distant location (approximately x=18, z=-14), marked by a white rotating torus/glow. When the player is within about 3.3 units and presses Interact, the mate joins the pack, the glow disappears, pack count becomes 2, and the objective changes to hunting food and returning it to the den. The mate should then follow behind and to the side of the player.

Spawn seven small roaming critters around the forest as simple colored spheres, moving slowly and bobbing. Once the mate has joined, touching a critter within about 1.6 units while not carrying food catches it: remove the critter, make the player carry food, and show a message. Also periodically spawn up to four floating, rotating glowing red berry food drops around the forest. The player can press Interact near a berry (within about 2.2 units) to pick it up, provided they are not already carrying food. Carrying food visibly slows the wolf and causes a slight bobbing motion. Food can only be delivered by pressing Interact while carrying it and standing in the den’s yellow ring (roughly within 6 units of the center); delivery clears the carried food and increments deliveries.

Deliveries must implement this exact family progression: the first five deliveries each create one small tan/brown pup inside the den, increment “Pups born” and pack size, and place pups at five visible spots around the den. After five pups exist, the next five deliveries grow them one at a time: mark the corresponding pup grown and scale it larger. When all five pups are raised, end the game and show a centered modal titled “Your pack is thriving,” explaining the selected coat, that the mate was found, the final pack size, and that all five pups were raised; include a “Play again” button that resets the entire game.

HUD must visibly communicate the rules and current state. Keep the top-left panel with: “Wolf Pack,” “Pick your wolf, find a mate, build a pack, and raise 5 pups,” movement instructions, “Interact: E or the action button,” and “How to win: bring food to your den until all 5 pups grow up.” In the top-right, show rounded chips for Avatar, mate/pack status (“No mate yet” or “Mate joined • Pack N”), “Pups born: N/5,” “Raised: N/5,” and carrying state (“Carrying food” or “Empty paws”). Show transient rounded center messages for events and a bottom hint such as finding the glowing white wolf, collecting food, returning food to the den, or raising pups. Hide mobile controls until a coat is selected; on mobile position the D-pad bottom-left and Interact/Howl buttons bottom-right. Use translucent navy panels with blurred/glass appearance, white text, rounded borders, and warm yellow/gold action styling consistent with the supplied screenshot. Include simple short synthesized chirp tones for important interactions if supported, but do not add hazards, predators, names, seasons, or other mechanics not described.

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