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Wildpark Atelier

  • 3d
  • zoo-management
  • simulation
  • breeding
  • casual
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Jennifer Braden built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Wildpark Atelier yet. Play it, then tell Jennifer Braden what you would add next.

Make your own game

Wildpark Atelier was built by Jennifer Braden with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Wildpark Atelier opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Wildpark Atelier

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D zoo habitat management game titled “Wildpark Atelier.” Use Three.js with a softly lit, orthographic-like elevated perspective from a perspective camera positioned high above a square 5×5 habitat grid, looking toward its center. Allow orbit-style camera rotation/zoom with mouse/touch controls, pan enabled, zoom limited so the grid remains the focus, and prevent the camera from going below the scene. The scene should have a muted natural palette: pale sage-green sky/background with light fog, a dark green ground plane, soft hemisphere lighting plus a warm directional sun, ambient shadows, and a clean stylized low-poly/cartoon presentation.

Build a flat 5×5 grid of 25 square habitat tiles on the ground. Tiles are slightly raised rectangular slabs, separated by visible dark-green pathways/gaps. Start every tile as Meadow: light grassy green. Each tile must be clickable; clicking one highlights it with a dark green emissive selection tint and makes it the active habitat for placing animals. Cycle Terrain changes all 25 tiles together through these four visual terrain states, in order: Meadow (green), Rockland (gray-olive), Wetland (blue-green), and Tundra (pale icy gray). Show a small upper-right legend reading “🌿 Meadow · 🪨 Rockland · 🌊 Wetland · ❄️ Tundra.”

Use animated low-poly animal GLB assets for six selectable species: Lion, Tiger, Elephant, Giraffe, Penguin, and Monkey. Load/cache the animal models, clone them when placing, give them idle animation when available, cast and receive shadows, and arrange multiple animals on their habitat tile in a compact 3-column layout. Each placement costs 10 coins, starts with 120 coins, and refuses placement with a toast if no tile is selected or there are insufficient coins. The animal selector and coat/variant selector should be in the HUD. Variants must be exactly: Normal, Albino, Striped, Leucistic, Piebald, Melanistic, Xanthochromic, and Erythristic. Apply visible material tints: Albino/Leucistic nearly white, Melanistic very dark charcoal, Xanthochromic yellow, Erythristic reddish; Piebald should be lightened toward white, and Striped should alter material roughness. Track each placed animal’s species, variant, adult/baby age, and habitat coordinates.

Clicking an animal selects it, also selects its habitat tile, and shows a toast such as “[variant] [species] selected.” The Breed Selected button requires an animal to be selected and another animal of the same species in the same habitat. If not, show appropriate toast feedback (“Select an animal first” or “Place a second matching animal here”). On success, charge the normal 10-coin placement cost, create another animal of the selected species in the selected habitat as a baby scaled to about 46% of adult size, choose the selected variant most of the time but give it a 35% chance of a random variant from the full variant list, and show a toast like “Baby [variant] [species] born!” Add every placed species/variant combination to the Discoveries set and count unique discoveries.

Overlay a fixed, responsive HUD above the canvas. Use a dark translucent forest-green rounded panel in the upper-left with a thin muted-green border and shadow. It should contain the large pale-green title “Wildpark Atelier,” instructional text “Click a habitat tile to place an animal. Breed pairs to discover rare coats.”, pill counters for “Animals 0” (updated live), “Coins 120” (updated live), and “Discoveries 0” (updated live), then two controls in rows: a light-green species dropdown, a light-green variant dropdown, and buttons “Place Animal,” “Breed Selected,” and “Cycle Terrain.” Use pale cream text and compact system sans-serif typography. Place the legend in a separate dark translucent rounded panel in the upper-right. Display short rounded pale-green toast notifications centered near the bottom, fading in/out after actions. Ensure the interface remains clickable above the non-interactive HUD and that the 3D canvas fills the viewport.

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