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Arcade › Wildlife Wrangler
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Nobody has said anything about Wildlife Wrangler yet. Play it, then tell the creator what you would add next.
Wildlife Wrangler was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Wildlife Wrangler opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a third-person 3D exploration game titled "Wildlife Wrangler". The player controls a simple stylized wrangler avatar in a green meadow and must find three wild animals and bring them back to the zoo. Use a perspective camera that follows behind the player at roughly a 6-unit distance, with WASD keyboard movement and a touch joystick on mobile; support movement through a third-person controller with gravity/jumping behavior. The avatar is a rounded yellow-orange capsule-like character with a brown flat cylindrical hat, standing in a large square grassy meadow. The environment should have a soft low-poly/cartoon presentation, bright ambient and directional sunlight, shadows, green background fog, and a tan vertical path running through the meadow toward the zoo at the far end. Place three animated animal models in the meadow: a lion around (-6, 0, 5), an elephant around (6, 0, 6), and a monkey around (5, 0, 1). They should have idle animations and cast/receive shadows. The player can capture an animal only when within approximately 2.25 world units. Determine the nearest eligible animal continuously. When one is close, enable the central action button and change it to "Haunt Lion", "Haunt Elephant", or "Haunt Monkey" as appropriate; pressing keyboard E or tapping the button captures that animal. On capture, remove the wild animal and increment the zoo counter, then create a clone of the same animated animal inside its designated zoo pen: lion at approximately (-3, -5), elephant at (0, -5), and monkey at (3, -5). Keep the captured animals in their pens and play their idle animations. There is no combat, health, timer, inventory, or animal AI chase behavior. Build three adjacent small zoo pens at the back of the meadow, centered at x=-3, 0, and 3 with z=-5. Each pen is outlined with short brown wooden fence segments, has a small yellow sign, and a small blue circular water dish. The pens should visibly distinguish the zoo destination from the open meadow. The goal is to capture all three animals; when complete, show the completion message "Your zoo is complete! Nice work." Otherwise show "Explore the meadow and bring animals home." When an animal is nearby, show a status message such as "A Lion is nearby — bring it to your zoo!". Add a fixed translucent dark-green HUD over the 3D scene. At top left, show a rounded panel with the bold mint title "WILDLIFE WRANGLER" and status text beneath it. At top right, show a rounded panel with yellow text "Zoo: 0 / 3", updating through 1/3, 2/3, and 3/3. Near the bottom center, show a large rounded yellow action button labeled "Haunt Animal" when no animal is close and the relevant "Haunt [Animal]" label when one is close; disable and gray it out when there is no nearby animal. Along the bottom, show a dark rounded instruction panel reading "Move with WASD or the touch joystick. Get close to an animal, then press E or tap Haunt Animal." Make the UI responsive for narrow screens, with the game canvas filling the viewport and no scrolling. Use the whimsical but slightly muted meadow/zoo palette: grass green, tan path, brown fences, blue water, yellow signs and action button, mint title, and dark green translucent HUD panels.