Skip to content

Arcade › Wildbound

Wildbound

  • 3d
  • third-person
  • exploration
  • low-poly
  • open-world
  • adventure
0
Remix it Discord

5 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Wildbound yet. Play it, then tell the creator what you would add next.

Make your own game

Wildbound was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Wildbound opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Wildbound

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable third-person low-poly exploration game titled “Wildbound: First Steps.” Render a bright stylized wilderness in Three.js or an equivalent 3D engine, with a pale blue sky, soft atmospheric fog, strong warm sunlight, cool fill light, realtime shadows, and a clean colorful low-poly aesthetic.

Camera and player: Use an over-the-shoulder/third-person perspective following a human adventurer avatar. Start the player in the central meadow at approximately (0, 0, 12), with the camera behind and above them at roughly 7.5 units distance. Let the player rotate the view by dragging the mouse and keep the camera tracking the character. Use a modular low-poly adventurer character model with idle, walk, run, jump, fall, and land animation states. The character should cast a shadow.

Controls and movement: WASD moves the character, Shift makes the character sprint, Space jumps, E interacts, and mouse dragging looks around. Normal movement speed is about 5.2, sprint speed about 8.6, jump speed about 8.8, and gravity about -24. Add solid collision against the terrain, mountains, rocks, huts, and ruin pillars, while water surfaces are visual/non-solid. Sprinting drains stamina at approximately 18 per second; when not sprinting stamina regenerates at approximately 11 per second, capped at 100. If stamina is below 1, show the message “Catch your breath before sprinting again.” While moving otherwise show “The wild opens ahead — keep exploring.” When idle show “Explore the frontier. Find a safe path through the wild.”

World layout: Build a fixed-size 180-by-180 central grass ground plane/meadow. Add a vertical blue river strip about 13 units wide running through the world around x=23, and a blue lake around (-32, -35) sized roughly 38 by 26. Add a sandy desert plateau in the northeast around (55, -42), about 44 by 34. Add a secondary green island area in the southwest around (-52, 42), about 36 by 30. Place eight large low-poly gray stone mountains around the outer perimeter in a ring, with varied radius and height, plus many scattered dark low-poly forest rocks/boulders. Add twelve stylized cube-world trees distributed around the meadow, lake, island, river, and far edges; use simple blocky trunks and chunky green geometric canopies, with slight rotation and scale variation.

Landmarks: Place a small landmark called Pinewatch Village near (-16, 0, 10). It consists of four simple huts arranged in a 2-by-2 layout: each hut has a brown rectangular wooden body roughly 5 by 3.3 by 4.5 and a red-brown four-sided peaked/conical roof. Place a landmark called Old Ruins near (47, 0, 40), consisting of six gray stone pillars in two rows, with alternating pillar heights around 4–5 units. These landmarks should be readable from the meadow and serve as the only interaction locations.

Interactions and progression: Track health, stamina, XP, and level in game state. Initialize health at 100/100, stamina at 100/100, level 1, and XP at 0/100. Health does not currently change and there are no enemies or combat systems. Near either Pinewatch Village or Old Ruins—within about 7 units—show a bottom-center prompt reading “Press E to interact.” Pressing E at Pinewatch increases XP by 10, capped at 100, and changes the status to “Pinewatch welcomes you. Quest systems arrive in Phase 5.” Pressing E at Old Ruins increases XP by 15, capped at 100, and changes the status to “Ancient stones hum beneath your hand. Dungeon systems arrive in Phase 6.” Pressing E elsewhere displays “Nothing nearby to interact with yet.” The only hotbar item is a selected slot 1 labeled “Fist”; slots 2, 3, and 4 are labeled “Empty.” Do not add attacks, enemies, quests, dungeons, loot, or additional gameplay systems.

HUD: Overlay a fixed, dark translucent UI over the game. At top left show the gold/cream uppercase title “WILDBOUND” and subtitle “Phase 1 — The First Steps.” At top right show a rounded dark stats panel with HEALTH and “100 / 100,” a red-to-orange health bar; STAMINA and its current numeric value, with a teal-to-light-blue bar; and “LEVEL 1” with XP text such as “0 / 100 XP,” with a purple XP bar. Centered near the top show a pill-shaped label “WHISPERING FRONTIER.” At bottom left show a rounded dark hint panel with exactly: “WASD move · Shift sprint · Space jump · E interact · Mouse drag look” and a second line for the current contextual status. At bottom right show four compact rounded hotbar slots numbered 1–4, with slot 1 highlighted in gold and labeled “Fist,” and the remaining slots labeled “Empty.” The interaction prompt should only appear while near a landmark. Use responsive layout suitable for a 16:9 desktop view and smaller screens.

Overall goal text and feel: This is an early exploration prototype. The player is asked to “Explore the frontier. Find a safe path through the wild.” Emphasize walking and sprinting through a spacious meadow, discovering the village and ruins, and seeing the contrasting grassland, water, sand, rocks, mountains, and trees. Keep the presentation calm, readable, and game-like, with no title screen or loading screen once the scene starts.

More free browser games

Browse the whole Arcade →