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Warrior Study

  • 3d
  • character-viewer
  • interactive-study
  • mounted-warrior
  • orbit-camera
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Seeiso Mokoena built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Warrior Study yet. Play it, then tell Seeiso Mokoena what you would add next.

Make your own game

Warrior Study was built by Seeiso Mokoena with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Warrior Study opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Warrior Study

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a dark, interactive Three.js-style 3D character study/viewer titled “Mounted Warrior Study,” not a combat game. Fill the viewport with a near-black blue-gray background (#101419) and a centered display composition on a low, wide, dark cylindrical plinth with a thin brass ring around it. Use a perspective camera initially positioned front-right and slightly above the subject, aimed around the rider’s chest, with orbit controls: drag to rotate/inspect, damping enabled, wheel to zoom, minimum distance about 2.8, maximum about 8, and prevent the camera from going below the subject. Light the scene with cool blue-gray hemisphere fill, a strong warm directional key from upper front-right that casts soft shadows, and a weaker blue rim from behind/left. Add subtle fog fading the background in the distance.

Build the central reference as a mounted warrior and horse. Load or create a full-body horse centered on the plinth, facing toward the camera/front of the composition, with brown leather tack, a golden cloth saddle blanket, saddle, breast collar, reins, and stirrup straps. Give the horse a quiet idle animation if an animated model is available. Place a full-body armored rider above and slightly forward of the horse, with a helmet and face guard, neck wrap, layered dark blue-gray metal torso armor with brass chest and waist trim, rounded shoulder plates, blue cloth sleeves, dark full-length trousers, shin guards, brass knee plates, brown boots, and a waist sash. Include a round shield on the rider’s left side with a brown/leather outer body, dark metal face, brass rim, and brass cross-like vertical/horizontal detailing. Include a curved bow held on the right side, made from a brown curved tube/wood element with a taut dark string. The overall palette should be dark steel blue, charcoal, brown leather, muted blue cloth, and warm brass/gold accents. Use cast and receive shadows on the subject and equipment, with a polished but restrained museum/reference-study appearance.

Keep the rider and horse as separate scene groups so the rider can be posed independently. Play an idle animation on the horse and warrior when model assets provide animations. Add a fixed HUD overlay in the upper-left: a translucent dark rectangular panel with a subtle light border and shadow, around 300px wide, containing the heading “Mounted Warrior Study” in white, a description reading “Full-body character pass with helmet, layered armor, shield, bow, leg guards, and boots inspired by the reference.”, and a small gold uppercase instruction “DRAG TO INSPECT · WHEEL TO ZOOM”. Beneath it place a blue-gray button labeled “Toggle pose”. The button must be clickable while the rest of the HUD does not block orbit interaction. Clicking Toggle pose switches the underlying warrior between two slightly different facing orientations (default front-facing, alternate rotated approximately 0.82π around Y with a small horizontal offset), and clicking again returns to the default. Resize the camera and renderer responsively.

Show a full-screen dark loading state reading “Loading full-body warrior study…” until the warrior asset loads; if the character asset fails, replace it with “Could not load the character model.” The viewer should still have the dark background, HUD, plinth, and inspection controls. The experience should feel like inspecting a posed 3D mounted-warrior reference model rather than controlling a character or fighting enemies; include no score, lives, weapons firing, quests, or other gameplay systems.

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