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Arcade › VYROX Basketball Legacy
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Basir Biay built it with Cinevva, so it works on a phone or a tablet too.
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VYROX Basketball Legacy was built by Basir Biay with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix VYROX Basketball Legacy opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a mobile-friendly browser basketball game called “VYROX Basketball Legacy.” It is a dark, premium sports-management hub combined with a simple playable 5v5 basketball minigame. Use a navy/near-black background with subtle diagonal animated lines and a faint orange glow, cyan section labels, white typography, orange/gold primary actions, blue-gray panels, and thin blue borders. The visual identity is a stylized VYROX logo: a skewed outlined gold square containing a V. At the top, show the VYROX BASKETBALL LEGACY brand on the left and the saved player name, LV level, and VC currency pills on the right. The interface must scale responsively, with a two-column desktop layout and compact two-column cards on mobile. The initial home hub should show the eyebrow “SEASON 01 / THE LEGACY STARTS NOW,” a large hero title with VYROX in white, BASKETBALL in gold, and LEGACY in white, plus the text “Build your player, own the court, and leave a fictional legacy across college, pro ball, blacktop, and the Hall of Fame.” Include PLAY NOW and CREATE MYCAREER buttons. Below, show a saved-player feature card with the player name, position/playstyle tag, college-to-pro-team path, overall rating, and three stat tiles for Championships, Career Points, and Rings. Add a Daily Run card describing a quick game for VC/XP and a grid of navigation buttons: Quick Play, MyCareer, MyTeam, Blacktop, Season, Tournament, Practice, Settings, Achievements, Records, Hall of Fame, and Ring Collection. Persist all player progress locally in browser storage. Start with a default profile named Rookie: jersey 7, PG, All-Around, 6'3", 190, right-handed, VYROX State, Apex City Comets, overall 68, level 1, and 500 VC. The MyCareer screen must allow editing name, jersey number, position (PG/SG/SF/PF/C), playstyle (Sharpshooter, Slasher, Playmaker, Defender, Rebounder, All-Around, Athletic Finisher, Two-Way Player), height, weight, hand, college, hair, skin tone/color, shoes, and jersey style. Allow saving the player locally, playing a college opener, and entering a Draft Hub. Draft Hub displays a projection and college record, then a simulated combine/interview/draft flow that assigns a first-round pick and a fictional pro team, awarding VC and XP and showing a drafted modal. Quick Play should let the player select two fictional clubs from a large list of original teams such as Apex City Comets, Bayline Breakers, VYROX State Vipers, Metro Pulse, Pacific Waves, Capital Guardians, etc.; select Rookie, Pro, All-Star, or Legend difficulty; choose 1, 3, 5, or 10 minutes; and select a court among Aurora Dome, Cinder Street, Harborline Center, VYROX Forum, Summit Pavilion, and Golden Vale Arena. Show selectable court mini-previews. Start a simple 5v5 game. The gameplay view is a top-down/flat 2D basketball court rendered on a canvas. Use a warm brown hardwood rectangle with cream boundary lines, a center line and center circle, painted keys near both ends, semicircular arcs, and small orange hoops. Place five small circular home players and five away players on court; use the selected team colors for the teams. The controlled player is a white circular avatar with a dark head/body detail and a white selection ring. The orange basketball follows the controlled player while they have possession. The camera is a fixed full-court view rather than a scrolling 3D camera. The gameplay HUD should have a dark scoreboard bar showing the two team names, home and away scores, quarter, countdown clock, and a “YOU ON OFFENSE” possession tag. The game begins at 0–0 in Q1. Game time counts down; when a quarter ends, advance through four quarters and reset the clock to the configured game length. At the end, show either a VICTORY or FINAL BUZZER modal with the final score and buttons to return to the hub or run it back. A win increments games/wins, awards more XP and VC than a loss, and a loss increments games/losses. Scoring also awards career points, VC, and XP; leveling up increases level and overall by one up to 99. Controls must support touch and keyboard. Put a virtual joystick at bottom-left: dragging it moves the controlled player within court bounds. Support WASD and arrow keys as alternatives, with Shift sprinting and Space shooting. Put a bottom-right action pad with PASS, SHOOT, LAYUP, DUNK, STEAL, BLOCK, SWITCH, and SPRINT buttons. PASS temporarily sends the ball away and returns possession after a short delay. SHOOT, LAYUP, or DUNK require possession and display a horizontal shot meter that fills for about 0.7 seconds. A normal shot has a chance to make 2 or 3 points, layup scores 2, and dunk always scores 2. On a make, briefly move the ball toward the far hoop, then return it to the player; on a miss, show a toast telling the player to crash the boards. STEAL displays either “Steal! Fast break!” or “Reach-in foul” and can give possession; BLOCK displays either “BLOCKED SHOT!” or “Contest up”; SWITCH displays “Switched defender”; SPRINT consumes energy and displays “Sprint burst.” If attempting a shot without the ball, show “Get the ball first.” Away players should have slight idle movement, while the core game remains intentionally lightweight and arcade-like. Include additional hub screens matching the same panel style. MyTeam starts with a small collection of fictional player cards with names, team, overall, and rarity (Common through Elite), lets the player spend 100 VC to open a randomized card pack, and lets them upgrade the starter for 50 VC. Blacktop offers 1v1, 2v2, 3v3, 4v4, and 5v5 street-run choices with labels such as Rooftop Duel, Warehouse Run, Sunset Park, Alley Rules, and Street Showcase, then starts a short game. Season shows a fictional 82-game schedule/standings, allows playing the next game or simulating a week for wins, VC, and XP. Tournament shows an eight-team VYROX Legacy Cup bracket and starts a quarterfinal. Practice offers Shooting Lab, Finishing Drill, Passing Grid, Defensive Slides, Rebound Room, and Free Throw Line; training grants XP, VC, and +1 overall without affecting the record. Settings provides difficulty selection, save-data display, and reset-local-save controls. Achievements track First Bucket, Road Win, Above the Rim, Triple Threat, Ring Season, and Legacy Status, with locked/unlocked styling. Records show career totals including games, wins, losses, points, rebounds, assists, steals, blocks, threes, dunks, double-doubles, triple-doubles, championships, MVPs, all-stars, and earnings. Ring Collection shows earned championship rings or a no-rings message. Hall of Fame shows eligibility based on a championship, MVP, 1,000 points, or 90 overall, and allows an eligible player to begin a ceremony and become inducted. Use toast notifications for short feedback and modal dialogs for draft, game results, save data, and Hall of Fame ceremony.