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Arcade › Vida Urbana 3D
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Vida Urbana 3D was built by hihih64624 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Vida Urbana 3D opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a browser-based 3D exploration/driving game titled “Vida Urbana 3D,” with all interface text in Brazilian Portuguese. Use a stylized low-poly suburban city viewed from a third-person perspective. The world is a square outdoor map roughly 90 by 90 units, bounded by the playable area, with green grass ground, a dark gray road crossing horizontally and vertically through the center, pale gray sidewalks along the roads, soft blue sky, fog in the distance, and bright daylight with shadows. Use simple geometric props and Kenney-style low-poly assets: suburban buildings around the blocks, large trees, and three parked/drivable vehicles. The player is a small blocky human character, initially on foot near the lower part of the central road at approximately (0, 0, 8). The third-person camera follows behind and above the character at about 8 units distance. On foot, support WASD movement, Shift to run, Space to jump, and a responsive character facing direction; use a gravity/jump movement system. The player collides with the world boundary and solid buildings/structures. Create four visibly colored/named city areas: “Parque Municipal” in the northeast (around x=28,z=-28), represented by a green plaza with benches and trees; “Centro Comercial” in the northwest (around -25,-24), represented by a yellow/gold plaza and surrounding buildings; “Bairro Residencial” in the southwest (around -25,24), represented by a terracotta-colored plaza and buildings; and “Posto de Gasolina” in the southeast (around 26,23), with a red canopy, light columns, and a yellow station shop. Populate the perimeter and city blocks with repeated suburban buildings and trees. Place three parked vehicles: a blue compact hatchback near (7,8), a red sports sedan near (-15,10), and a green cargo pickup near (15,18). The cars should be enterable when the player is within roughly 3.5 units by pressing E. While driving, hide the character, switch the HUD status to “Dirigindo · azul/vermelho/verde,” and use WASD for steering/forward/reverse, Shift for extra acceleration, Space for braking, and E to exit. Driving should have acceleration, friction, speed limits, turning, collision against buildings and map boundaries, and a close follow camera behind the active car. On exit, place the character beside the car and restore the “A pé” status. The core objective is a single active delivery/exploration mission: the HUD says “Visite o parque municipal,” and the destination is the green municipal park at (28,0,-28). Continuously show the distance in meters from the player or active car to the destination. When within 4 units, complete the mission, award R$ 250, change the mission text to “Missão concluída · +R$ 250,” hide the destination marker, and show the hint “Entrega feita! Continue explorando a cidade.” There is no combat or enemy system. Build the UI as a polished dark navy glassmorphism overlay. Before starting, show a full-screen dark blue gradient title screen with a centered rounded translucent panel, a blue pill reading “JOGO DE NAVEGADOR,” large white title “VIDA URBANA 3D,” the description “Explore a cidade, pegue um carro e conclua seu primeiro trabalho.”, a yellow “JOGAR” button, and the instruction line “WASD anda · Shift corre · Espaço pula/freia · E entra ou sai do carro · P pausa.” After JOGAR, show the 3D scene and HUD. At the upper left, show a rounded card with a blue “MISSÃO ATIVA” pill, mission title, and distance. At the upper right, show a card with “Saldo R$ 0” initially (increasing to R$ 250 after completion) and the current state “A pé.” At the bottom center, show a rounded hint card initially reading “Explore a cidade e aproxime-se do carro azul.” At the bottom right, show a small rounded square minimap with a dark background, one horizontal and one vertical gray road, a cyan player dot that tracks the player/car position, and a yellow destination dot toward the northeast. Pressing P opens a centered translucent pause overlay reading “Jogo pausado” with “CONTINUAR” and red-tinted “REINICIAR” buttons. Keep the visual style clean, colorful, simple, and low-poly, with soft shadows, rounded UI cards, and no debug overlays.