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Arcade › Vida no Campo
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Sarah built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Vida no Campo yet. Play it, then tell Sarah what you would add next.
Vida no Campo was built by Sarah with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Vida no Campo opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a playable third-person 3D farming scene titled “Vida no Campo: Fazenda dos Sonhos,” set in “Vale do Ipê · área inicial.” Use a bright, stylized low-poly/cartoon countryside rendered with soft shadows: a large green meadow ground, pale blue sky with fog, distant faceted green hills, scattered grass tufts and trees, a blue river running along the right side with a bridge, and a broad dirt road through the property. Place a simple cream farmhouse with a dark red roof and brown door near the center-left, and a red barn with a dark roof and large dark door to the right/rear. Add wooden fence sections around the farm plots. The starting player is a third-person farmer character, initially at approximately (0, 0, 8), visibly wearing a brown/tan hat, brown top, blue trousers, and dark hair; use a simple fallback capsule until the character asset loads if needed. The camera follows from behind at an elevated angle and can be rotated by dragging; movement is keyboard/gamepad/touch compatible. Support WASD or a virtual joystick to walk/run, and Space to jump. Use smooth character locomotion with idle, walk, run, and jump animation states, and rotate the avatar in its travel direction. Create two rectangular tilled dirt plots on the left side of the house. Populate the main plot with a visible 4-by-5 grid of crops, alternating wheat-like golden heads and red tomato plants. Crops slowly grow visually over time, and watering increases their growth when they are within 8 world units of the farmer; do not add harvesting, selling, quests, combat, or other systems not described here. Include animated low-poly chickens around the crops and an animated horse near the barn, plus several distant trees. The world should have natural sunlight, ambient hemisphere lighting, shadows, and a foggy horizon. Include a manually toggled day/night presentation: the initial time is Day 1, 08:00 with a sunny sky; pressing the time button switches to 19:00/night with dark blue background/fog and dim lighting, and pressing it again returns to 08:00/sunrise-style daylight. Overlay a fixed, translucent dark-green HUD with rounded cards. At the top-left show the bold title “Vida no Campo: Fazenda dos Sonhos” and subtitle “Vale do Ipê · área inicial.” At the top-right show the time/status text with a sun icon in daytime or moon icon at night, “Dia 1 · 08:00” initially, and a gold pill displaying “$ 1.250.” Place contextual toast notifications near the upper center that fade after a short time. At the bottom show the hint “WASD ou joystick para andar · arraste para olhar · Espaço para saltar” and four large rounded action buttons: gold “🌱 Plantar,” blue “💧 Cuidar,” green “🪵 Construir,” and green “🌤️ Hora do dia.” On narrow/mobile screens arrange the buttons in centered wrapping rows above the bottom edge; on wider screens align them toward the lower-right. Implement the exact button behaviors: Plantar snaps the farmer’s current x/z position to the plot-like grid (x rounded to 1.2 units and z rounded to 1.05 units), creates a new crop at that location, alternates newly planted crops between wheat and tomato, increments the planted count, subtracts5 but never below zero, updates the money pill, and displays “Semente plantada — cuide dela para crescer.” Cuidar increases growth by 0.2 for every crop within 8 units, capped at fully grown, and displays “Você cuidou das plantações e dos animais próximos.” Construir places a short wooden fence segment immediately offset from the farmer (roughly x + 3 and z - 2), subtracts $40 without allowing negative money, updates the HUD, and displays “Cerca construída ao seu lado.” Hora do dia toggles between 08:00 and 19:00 and displays either “Anoiteceu no Vale do Ipê.” or “O sol nasceu sobre a fazenda.” Keep the initial money at,250. Use Portuguese UI text and a polished, cozy farm-simulation presentation, while retaining the simple geometric low-poly environment and responsive touch-friendly controls.More free browser games