Arcade › Vice Run
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Marco Mutu built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Vice Run yet. Play it, then tell Marco Mutu what you would add next.
Vice Run was built by Marco Mutu with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Vice Run opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a 3D third-person action driving game titled "Vice Run". Use a Three.js-style scene with a dark gray, foggy urban environment: a large charcoal ground plane, asphalt road-tile strips forming a horizontal and vertical street intersection plus parallel street sections, and a handful of low-poly commercial buildings placed around the playable area. Use ambient lighting and a strong directional light with soft shadows. Keep the overall visual style low-poly and game-like, with a mostly dark gray world and a black HUD overlay. The player is a punk/criminal human character in dark clothing, initially on foot near (-8, 0, 8), viewed from behind and slightly above in a freely mouse-lookable third-person camera. Load/use an animated modular human character with idle and run animation; show the character casting shadows. On-foot movement is controlled with WASD through a third-person controller, with mouse look, jumping available through Space, and clicking fires. The camera should follow the player at roughly 6 units distance. Clicking while on foot fires a shot along the center of the camera view, creates a very brief yellow muzzle flash and small glowing bullet projectile/trail, and has a short cooldown of about 250 ms. The player cannot shoot while inside a vehicle. Place several low-poly cars around the streets: a sports sedan near the player, another civilian sedan, and two police cars. Also spawn three armed police/soldier NPCs around the city. The player can approach a vehicle and press E to enter the nearest vehicle within approximately 6 units. Entering hides the character inside the car, sets the player’s wanted level to at least 1, and switches to a chase camera behind and above the car. While driving, WASD controls acceleration, reverse, steering, and braking: W accelerates forward up to about 28, S reverses/brakes, A/D steer, and Space acts as a brake. Apply friction and allow the car to turn more strongly at speed. Keep vehicles within a bounded roughly 110-by-110 world. Press E again to exit, placing the player beside the vehicle and making the character visible again. Implement the mission progression exactly as follows, with the current objective shown at the bottom center. Mission 1 is "Steal a car": it completes as soon as the player enters any car and awards,200. Mission 2 is "Drive to the red checkpoint": place a low red circular marker at world position approximately (15, 0, -18), and complete it when the player/car comes within 5 units, awarding,800 and removing the marker. Mission 3 is "Evade police and reach safe zone": while wanted, police pursue; when no police car is within 12 units, wanted level gradually decays, and the mission completes once wanted level drops below 0.5, awarding,000. Win once all missions are complete and total cash is at least $4,000. Show a centered dark win panel reading "You Win!" and a completion message with total cash, plus a button to play again/restart. Police behavior: police cars chase the player whenever wanted level is above zero, moving toward the player and damaging the player if they collide at close range. Police soldier NPCs patrol randomly when inactive; while wanted they pursue the player when within about 35 units, face the player, and occasionally shoot when within about 18 units, causing visible brief yellow flashes and damage. Shooting a police car reduces its health by 25; police cars start at 80 health and are removed when depleted, awarding $500. Shooting a police NPC reduces its health by 30; NPCs start at 50 health and are removed when depleted, awarding $300. Shooting, including a miss, raises wanted level by 0.5 up to a maximum of 3. Police pressure should make remaining on foot dangerous. Track player health starting at 100. Police NPC fire damage and police-car collision damage reduce it; clamp it between 0 and 100. If it reaches zero, show a centered black translucent Game Over panel with "You were killed. Cash: $..." and a restart button. If wanted level is above 1 and the player is on foot within 5 units of a police car, start a capture timer; after approximately 4.5 seconds continuously near police, show Game Over with "Busted by police! Cash: $...". Leaving the area resets/decreases that timer. Wanted should also slowly decay in general, while the mission-specific evasion decay happens away from police. Create a fixed full-screen HUD over the 3D view. At top left show a 200-by-20 health bar with a white border, dark background, and red fill initially at 100%. At top right show bright green bold cash text "$0" initially. Under it show yellow text "Wanted: 0 ★" (update the number, retaining the star). At bottom center show a rounded dark translucent mission box with white text initially "Mission: Steal a car". At lower left show a dark translucent help strip with light gray text: "WASD: Move | Mouse: Look | Click: Shoot | E: Enter/Exit | Space: Jump/Brake". Use Arial-like sans-serif typography, strong readable colors, no minimap, and no extra HUD systems. Include restart/play-again buttons on the win and game-over overlays. The game should begin immediately in the city with the character, vehicles, police, buildings, roads, and HUD visible as assets load, matching the screenshot’s dark low-poly crime-game presentation.More free browser games