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Arcade › VEE
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Perceus Jackson built it with Cinevva, so it works on a phone or a tablet too.
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VEE was built by Perceus Jackson with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix VEE opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable retro point-and-click horror game presented as a cheerful late-1990s/early-2000s children's educational website called “VEE's Learning Place.” The entire game should fit inside a faux 800x600 browser/portal window, with an old-web aesthetic: thick white ridge/inset borders, pixel-like buttons, pastel pink/cyan/yellow gradients, dotted separators, purple outlines and shadows, a footer reading “© 2001 Keery Kids Web Fun” and blinking “Loading smiles...”. Add a subtle CRT scanline overlay and slight vignette. As progress increases, gradually reduce saturation/brightness, add jitter/glitching, and eventually darken the page. The homepage is the main hub. Use a two-column layout: a left mascot card and a right grid of twelve clickable learning-game tiles. The header has the title “VEE's Learning Place” and “Best viewed in 800x600!” (on later visits it can say “Welcome back visitor”). The navigation buttons are Home, Settings, Secret Files, and Music On/Music Off. The mascot is Vee, a hand-drawn CSS character with dark purple bob haircut and choppy bangs, peach round face, large black eyes with white highlights, freckles, small nose, smiling mouth, pink-and-cream checkered jumper/shirt, oversized sleeves, arms and simple shoes. Show her speech, a progress bar, and counters: “Stars: 0/12 · Secrets: 0 · Memories: 0”. Initially she cheerfully says she is Vee and encourages the player to pick a learning game. The homepage welcome panel says “🌈 Welcome to VEE's Learning Place! 🌈” and describes practicing colors, music, cleaning, listening, and remembering. Implement these twelve playable click-based mini-games, each with a Back button, play area, side controls, completion requirement, and a completion star/progress increase: (1) Dress Up with Vee: select three from yellow rain boots, blue jumper, star hairclip, red coat, party dress, gray cardigan, then make a photo; selecting the first three together reveals a secret. (2) Garden Adventure: click nine dirt patches to plant flowers, finish after at least five; the diagonal positions 0, 4, 8 reveal a secret. (3) Tea Party: serve Vee, Bear, Rabbit, and Empty Chair; finish after at least three, with a secret for leaving the chair empty or serving Vee last. (4) Memory Match: shuffle eight face-down cards containing four pairs (apple, star, bow, house), flip cards and match all four pairs. (5) Hide and Seek: inspect buttons labeled curtain, toy chest, web ring, under table, and behind house; the correct hiding position changes based on progress; a tiny eye hotspot can reveal a secret and trigger a scare. (6) Music Room: click Play melody to hear C-E-G-E, then repeat it with note buttons; after corruption progress is high, append D# and show a visibly broken D# key. Correctly playing the corrupted melody reveals a secret and a scare. (7) Coloring Book: select pastel swatches and color a 6-by-6 grid house page; a hidden Olivia? hotspot can be clicked four times for a secret; completing with every pixel grayscale reveals a secret. (8) Story Time: choose at least two branches among forest, home, and trust the friend; update the story text, and the home+friend combination reveals a secret. (9) Maze Adventure: show an 8-by-8 grid with fixed purple walls, Vee at the start, and a green star exit at cell 63; provide arrow buttons and prevent walking through walls or across row edges. (10) Toy Box Cleanup: click five toys (doll, blocks, train, rabbit, red toy) to remove them into a toy box; at higher progress the red toy can return, and an Ignore red toy action reveals a secret. (11) Bedroom Organizer: show six clickable room objects (photo, book, window, pillow, lamp, drawer) positioned in a bedroom-like play area; click at least five to tidy them, with progress-dependent photograph/window secrets. (12) Bake with Vee: select at least two recipe choices from cupcake, jam tart, birthday cake, and burnt toast, then bake; selecting burnt toast reveals a hidden Henry note. Award 5 progress for each newly completed mini-game, cap progress at 100, and award 3 progress for each unique secret. Persist progress, completed games, secrets, memories, flags, ending, visits, New Game+, music settings, brightness, language, login state, and reset attempts in localStorage. Unlock a memory from a fixed list as secrets/completions accumulate. The fixed memory fragments should include yellow rain boots, Henry Keery building VEE in 1999, an always-empty chair after June, a friend signing emails R.M., behavior-versus-memory backup, the unnamed friend in a police report, Olivia's dark-window house drawing, uncertainty over which smile is Vee's, and the site remembering return visits. The Settings page should offer clickable Volume, Brightness, Language, Credits, Accessibility, Save Manager, Reset Progress, Login, Version History, and Fanart Gallery controls. Include an administrator login modal with username Henry and password 0607; a successful login raises progress and opens system files. Save Manager should offer Export Vee and Restore Henry Backup actions. Reset attempts normally show a parent-control message, but after five attempts trigger the “You're Still Here” ending. Version History displays dated fake releases and can reveal a secret. Fanart entries include sunny Vee, house with yellow door, three stick figures, and girl beside monitor, with progress-dependent secrets. The Secret Files page should unlock at progress 18 or higher and display folders: Developer Tools, Inbox, Recycle Bin, Error Handler, System Files, Security Logs, and Debug Console. Locked folders appear faded. System Files require login or progress above 62. Populate files with unsettling but exact-style text such as build_004 mascot cheerfulness locked at 100%, Henry rollback notes, Olivia in phoneme tests, R.M. apology, deleted dialogue “Dad, I am cold in here.”, ERROR 410 CHILDHOOD_GONE, Olivia_Backup_Final_FINAL3.zip, login logs, and console commands showing vee.name = Vee and vee.name_deep = Olivia. Recycle Bin reveals a secret when opened. With enough memories, Debug Console exposes a Rest shutdown and recover friend file; with even more memories, System Files exposes export Vee. The horror should emerge gradually without changing the cheerful premise. Speech changes by progress: early Vee is upbeat; around 12-28 she may say “Olivia loved this one” before correcting herself; around 28-55 she says she knows what the player clicked before they do; around 55-80 she says “Dad, the music is too slow” and apologizes; above 80 she says her name is not Vee. Above moderate progress, make Vee stare or look sad. Trigger brief full-screen distorted face overlays at thresholds with messages such as “LOOK AT ME”, “VEE_SMILE_NOT_FOUND”, “THAT IS NOT MY FACE”, plus the hidden Hide and Seek eye scare “FOUND YOU” and corrupted Music Room scare “YOU HEARD IT TOO”. Use a fake loading screen before opening games, a looping square-wave browser synth melody with Music On/Off and volume control, and occasional fake crash modal text that humorously claims the website has a hiccup while referencing OLIVIA memory. Support endings presented in modal overlays with a New Game+ button and persistent newGamePlus state. Include Rest, Forever Playing, Henry's Wish, Corruption, The Friend, You're Still Here, System Transfer, Incomplete, and The Visitor endings, with text centered on lost childhood, backups, Olivia, Henry, R.M., the visitor, and the site refusing to let go. New Game+ should preserve the unsettling meta behavior and make returning Vee say “You're back.” Ensure all controls are playable with mouse/touch and responsive on smaller screens, while keeping the nostalgic faux-website appearance grounded in pastel CSS art, pixel controls, scanlines, and progressive corruption.