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VAXEN ARENA

  • 3d
  • third-person
  • sci-fi
  • arena
  • combat
  • survival
  • neon
  • browser
0
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About VAXEN ARENA

Adi game

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Adi built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about VAXEN ARENA yet. Play it, then tell Adi what you would add next.

Make your own game

VAXEN ARENA was built by Adi with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix VAXEN ARENA opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for VAXEN ARENA

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-playable third-person 3D sci-fi combat arena game titled “VAXEN ARENA,” with the author blurb “Adi game.” Build it in Three.js or an equivalent WebGL engine with a dark cinematic neon presentation: deep navy background and fog, cyan and magenta accent lights, glowing energy objects, soft shadows, bloom-like emissive materials, and a stylized futuristic island/arena. Start on a full-screen title menu with a centered rounded dark translucent panel bordered by cyan, large glowing cyan “VAXEN” text, the subtitle “ARENA // SECTOR 07,” and this description: “A colorful sci-fi combat slice built around original energy tech. Explore the island, collect VAX cells, outmaneuver sentinels, and claim the arena.” Provide three buttons: “SOLO ARENA,” “SURVIVAL,” and “TEAM ARENA.” The displayed controls hint should read: “WASD / arrows move · mouse or touch drag looks · Space jump · Shift sprint · Q dodge · E vehicle · click / tap fire.”

When a mode is selected, enter a third-person over-the-shoulder arena. The player is a cyberpunk humanoid avatar named VAXEN, initially positioned near the front side of the arena, controlled with WASD or arrow keys, with mouse/touch dragging to look. Support movement, jumping with Space, sprinting with Shift through the third-person controls, a short dodge/dash with Q (and a mobile Dodge button), and firing by clicking/tapping or pressing the mobile Fire button. The camera follows at roughly 7 units behind the player. The arena should be a broad square dark-blue ground plane enclosed by low glowing wall segments, with a circular blue inner-water area, several blocky futuristic city buildings and cyan road stripes, stylized hills, and trees around the perimeter. Include three futuristic hover-car/sedan vehicles placed around the arena; pressing E near one enters hover drive, hides the player avatar, and allows vehicle driving with WASD/arrows, steering, acceleration/reverse, and a follow camera. Press E again to exit beside the vehicle. Show a toast such as “HOVER DRIVE ENGAGED,” “On foot,” or the selected mode followed by “MODE ONLINE.”

Populate the arena with five hostile pink/magenta sentinel humanoids positioned around the map. They should pursue the player when within roughly 24 units, approach until close, face the player, and periodically fire pink energy bolts from within about 18 units. Enemy bolts damage player integrity. Sentinels have 60 health, can be damaged by cyan player energy shots for 25 damage, and disappear when defeated before respawning after about four seconds at a new perimeter position. Make the player’s shots small bright cyan/blue glowing projectiles with a short fire cooldown and energy cost. Add a pulse ability activated with F or the mobile Pulse button: it costs 25 energy and damages nearby sentinels within about 7 units, with a brief bright screen flash. The dodge costs 12 energy. Energy regenerates slowly over time.

Place six collectible glowing VAX energy cells around the arena, visibly rotating. When the player gets close, collect and hide the cell, restore up to 35 energy, add 50 score, and show the toast “ENERGY CELL +50.” Defeating a sentinel adds 100 score, while pulse hits add 20 score. Use a 120-second timer for Solo and Team modes and a 180-second timer for Survival mode. At the end of the timer, show a full-screen result panel: “ARENA COMPLETE” and “You scored [score] and stabilized Sector 07.” if the score is above 300; otherwise show “SIGNAL LOST” and “The arena overwhelmed VAXEN. Final score: [score].” Include a “Run it again” button returning to the title screen. If health reaches zero during play, redeploy the player at a random nearby starting location with full health and energy and show “VAXEN REDEPLOYED,” rather than immediately ending the match. The three menu modes should be selectable and visibly distinct in their labels; use the mode selection to set the timer and movement speed as described, while keeping the core arena combat loop intact.

During gameplay, overlay a clean responsive HUD. At the upper left show a translucent dark panel labeled “VAXEN integrity” with a red/orange health bar and “Energy reserve” with a cyan/purple energy bar, plus “On foot” or “Hover drive · E to exit.” At the upper right show a four-digit score starting at “0000” and the countdown timer starting at “02:00” for the standard modes. Along the bottom show a panel reading “ARENA LIVE” and “Collect cells and neutralize sentinels.” Add a circular radar/minimap with the player centered, red enemy dots, and yellow pickup dots. Add three compact ability buttons labeled FIRE, DODGE, and PULSE with simple glyphs, usable by pointer/touch. Keep the visual language consistent: navy glass panels, rounded corners, thin cyan borders, cyan text/glows for the player and energy, magenta/pink for enemies and the Survival accent, and warm yellow for pickups and toast notifications. Use imported low-poly cyberpunk character, car, tree, and sci-fi battery/capsule assets or close stylized equivalents, with shadows, fog, directional/hemisphere lighting, and emissive materials.

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