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Arcade › Vanta Sector
Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Vanta Sector yet. Play it, then tell the creator what you would add next.
Vanta Sector was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Vanta Sector opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable browser FPS arena game titled "Vanta Sector". Use a first-person camera with mouse-look and WASD movement on desktop; clicking the game view should lock the mouse, and support touch/mobile controls with a left-side virtual movement stick and a large FIRE button at the lower right. The player is an unseen first-person defender positioned in a dark sci-fi arena, with a futuristic rifle visible in the lower-right foreground. Aim using the centered cyan crosshair and fire by clicking/tapping; each shot uses a short 0.18-second cooldown and raycasts from the center of the camera. Add a brief translucent magenta screen flash whenever the player fires. The goal is to destroy incoming hostile drones before they reach the protected core. Build the arena as a large flat dark navy floor, approximately 48 by 48 units, with a glowing cyan perspective grid. Enclose it visually with low dark walls: a north wall with blue illumination and a south wall with magenta illumination. Place repeating slim glowing cyan pillars along the left boundary and glowing pink pillars along the right boundary. Add nine scattered waist-high cover blocks around a circle of radius about 7 units, alternating cyan and magenta materials and with some rotated around their vertical axis. Use a very dark blue-black background with fog, strong cyan and magenta point lights, cool blue hemisphere lighting, and a directional light. The visual style is low-poly neon cyberpunk: simple geometric meshes, emissive cyan/pink accents, glossy-but-muted dark materials, bloom-like glowing edges, and a cinematic sci-fi HUD. Spawn five enemies at the start, then continuously spawn another when one is destroyed, with an additional spawn roughly every 7 seconds while fewer than eight enemies exist. Each drone should be a floating low-poly magenta/dark-violet icosahedron body with a small bright cyan spherical core protruding from its rear. Spawn enemies randomly from the four outer arena sides. Every drone has 2 hit points; a centered shot hitting its body or core removes one hit point, and destroying it awards 100 score and immediately replaces it with a new drone. Drones slowly home toward the player's horizontal position at a randomized speed around 0.55–0.90 units per second, bob vertically slightly, and rotate as they move. When a drone comes within about 1.1 units of the player, it damages the base CORE continuously at 7 points per second. Start CORE at 100%; show it as a percentage, and when it reaches zero stop gameplay and display the Chinese defeat message "CORE OFFLINE · 你的防线已失守" plus a restart button labeled "重新部署". Do not add weapons, pickups, waves, ammo, health, or enemy attacks beyond this core-contact damage. Overlay a fixed HUD. At the upper left, place a translucent rounded dark panel with a thin cyan border and subtle cyan glow. Show the cyan letter-spaced title "VANTA SECTOR" and the Chinese instruction line "清除入侵无人机 · WASD 移动 · 鼠标瞄准 · 点击射击", with "WASD" in magenta. At the upper right, show another matching panel with "SCORE 0" and "CORE 100%" initially, updating score and core values during play. Put a thin glowing cyan plus-shaped crosshair exactly at screen center. At the bottom center show the instruction "点击画面锁定鼠标 · 手机用左侧摇杆移动,右下角开火" in pale cyan/white with a cyan glow. Put a circular magenta-outlined translucent FIRE button at bottom right, labeled FIRE; make it more transparent on wider desktop screens but still usable. Keep the entire game full-screen with no scrolling, a nearly black #050816 backdrop, and responsive resizing. Render with a perspective camera around 70-degree field of view, antialiasing, shadows, and subtle fog so the grid and objects fade into the distance.