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Vampire Neo Noir

  • 3d
  • action
  • survival
  • gothic
  • neo-noir
  • third-person
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. dem0scene built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Vampire Neo Noir yet. Play it, then tell dem0scene what you would add next.

Make your own game

Vampire Neo Noir was built by dem0scene with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Vampire Neo Noir opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Vampire Neo Noir

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable Three.js-style third-person action survival game titled “Vampire Neo Noir.” Set it in a dark midnight cemetery/district with a nearly black-purple background, fog, dramatic blue moonlight, red fill lighting, and subtle cyan light. The camera should follow behind and slightly above the player in a third-person perspective, with the player centered on a long central lane.

Build the environment as a broad dark cobblestone ground plane with a slightly lighter 5-unit-wide central bloodline lane and repeated transverse cobble seams extending into the distance. Dress the scene with graveyard props: coffin models on both sides of the lane, several cross gravestones, iron fencing across the far background, candle clusters near coffins, and two tall lamp posts. Use low-poly stylized geometry and imported graveyard/lamp assets if available. The overall art direction is neo-noir gothic: very dark navy/black surfaces, muted purple and blue shadows, red highlights, fog, soft shadows, and glowing red enemy eyes.

The player is a simple stylized vampire made from low-poly primitives: a dark torso, a flared black/dark coat or cape, a pale spherical head, two tiny glowing red eyes, and a silver blade held to one side. Place the player initially at the near end of the lane, around the center, facing toward the enemies. Movement is third-person keyboard movement with WASD or arrow keys; support Shift for running and Space for jumping. Also support pointer/click input and the on-screen SLASH button for attacking, plus J or Enter as keyboard attack. The player should rotate toward the direction of movement.

The core loop is survival combat. Start with four blood wraith enemies positioned farther up the lane, approximately at (-3,-3), (3,-5), (-2,-11), and (3,-14) relative to the world. Each wraith is a dark red-black low-poly humanoid/capsule body with a rounded skull/head and a small bright red glowing eye or face light. Enemies continuously pursue the player, moving at roughly 1.15 units per second plus a small increase with each wave. When within about one unit, they damage the player continuously at about 8 vitality per second. Give each enemy 2 hit points. A slash attack has a short cooldown/active duration of about 0.34 seconds and creates a bright translucent red/pink expanding arc in front of the vampire, like a torus segment. It damages every living enemy within about 2.5 units, one hit per attack; defeated enemies disappear and increase THIRST by 10. Prevent repeated attacks while the short attack animation is active.

Spawn an additional enemy every 10 seconds at a random left or right position near the far end of the lane, increase WAVE by one each time, and make later enemies slightly faster. The game ends when VITALITY reaches zero: freeze gameplay and show a centered dark translucent overlay with a red-bordered card reading “THE NIGHT WINS,” the final “Thirst: [score]” value, and a “RISE AGAIN” restart button. Restart should restore vitality to 100, thirst/score to 0, wave to 1, reset the vampire to the starting position, and respawn the initial four enemies.

HUD must be a fixed overlay with a serif, spaced, gothic editorial style. At top left show the large title “VAMPIRE NEO NOIR” in pale pink-white with a subtle red glow, and beneath it “BLOOD ON COBBLE / MIDNIGHT DISTRICT” in muted dusty pink. At top right show a thin dark red bordered translucent panel with three rows: “VITALITY” and a red numeric value beginning at 100, “THIRST” beginning at 0, and “WAVE” beginning at 1. At bottom center display the instruction text: “WASD / ARROWS MOVE · SHIFT RUN · SPACE JUMP · CLICK OR SLASH ATTACK”. At bottom right add a circular red outlined button labeled “SLASH,” with a red glow and pressed-state scale/color feedback; make it usable for touch/mobile pointer input. Keep the canvas full-screen, responsive, and prevent page scrolling.

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