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Arcade › Trocapg RPG — Aetheria

Trocapg RPG — Aetheria

  • 3d
  • rpg
  • fantasy
  • third-person
  • action
  • trading
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Walasom Paiva built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Trocapg RPG — Aetheria yet. Play it, then tell Walasom Paiva what you would add next.

Make your own game

Trocapg RPG — Aetheria was built by Walasom Paiva with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Trocapg RPG — Aetheria opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Trocapg RPG — Aetheria

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a playable third-person 3D fantasy RPG scene titled “Trocapg RPG — Aetheria”. Set it in Aetheria’s Central City: a large open cobblestone plaza viewed through a shoulder-height, mouse-look third-person camera that follows the player from behind at roughly 6.5 units distance. Use a low-poly stylized fantasy look with warm, slightly muted colors, soft shadows, atmospheric fog, and a pale blue-gray sky. The plaza should be surrounded by chunky stone buildings with dark timber beams, small gold-colored windows, roofs with a rotated/dimaond-like silhouette, gothic stone towers with pointed roofs and hanging burgundy banners, distant mountains and two visible waterfalls. Add a central fountain with a dark circular basin, blue pool, stone pillar, and translucent water spray; several market stalls with wooden posts, colored canopies, and gold signs; hanging banners and torches; scattered low-poly trees; a gold angel-like statue; and floating warm dust/spark particles.

The player character is Walason, a stylized armored fantasy warrior loaded as a humanoid animated 3D model, initially positioned toward the rear/south side of the plaza. Allow WASD/arrow movement, mouse camera look, Shift to run, Space to jump/dodge as supported by the third-person controller, and smooth walk/run/idle animations. Keep a gray-blue husky companion named Luffy following slightly behind and to the side of the player. Place named NPCs around the plaza: Caelin, a merchant near the market area, plus Mestre, Kael#91, Liora, and Mira#88. They are stationary low-poly knight/warrior characters, generally facing the player or plaza.

Add three dark, capsule-shaped low-poly enemies named “Sentinela Sombria” at the south edge of the plaza. Each has 3 hit points. When the player presses 1, perform a light sword attack with a short cooldown and damage any enemy within about 3.5 units by one hit point; when pressing 2, perform a heavier sword-attack animation with a longer cooldown. Enemies within about 10 units should move toward the player, stop close to them, and occasionally deal small contact damage. Defeated enemies disappear. Include attack animation feedback and briefly tint a struck enemy dark red. Track player health starting at 100 and stamina starting at 100; regenerate stamina while moving/playing, and reduce health from enemy contact. Do not add unrelated combat systems or features.

Build the fixed Portuguese HUD over the game. In the upper-left, show a dark translucent, gold-bordered panel with “WALASON”, “LV. 12”, “Aetheria • Cidade Central”, a red-to-gold health bar, a teal stamina bar, and the displayed currencies “◉ 12.450” and “◆ 320”. Beneath it, show a matching quest panel headed “✦ A PRIMEIRA TROCA” with these four unchecked objectives: “Caminhe até o Mercado de Trocas”, “Fale com Caelin”, “Derrote 3 Sentinelas Sombrias”, and “Retorne à Guilda”. Keep the text and headings in an elegant serif style with gold/cream accents.

When the player is within interaction range of Caelin (about 4 units), display a centered-bottom prompt with an E keycap reading “Interagir com Caelin”. Pressing E opens a centered dark translucent, gold-bordered trading modal titled “Mercado de Trocas”, subtitled “Caelin — cartas raras de Aetheria”, with four collectible-style cards: “DRAGÃO DE AETHERIA” (Rara — Fogo ancestral), “SENTINELA SOMBRIA” (Incomum — Aço corrompido), “LOBO DO NORTE” (Rara — Companheiro fiel), and “CRISTAL ANCESTRAL” (Épica — Relíquia viva). Provide “Fechar” and “Fazer proposta” buttons; pressing the latter changes its label to “Troca concluída ✓”. Include a small central circular reticle, and a lower-right dark hint box reading “WASD / Setas mover • Shift correr • Espaço esquivar / Mouse olhar • 1 ataque leve • 2 ataque pesado • E interagir”. Preserve the cinematic gold-on-charcoal UI styling, unobtrusive HUD overlay, and responsive full-screen presentation.

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