Appearance
Arcade › Ten O'Clock
Click the game above and it runs right here in your browser. No download, no installer, no account needed. MR.Capivara built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Ten O'Clock yet. Play it, then tell MR.Capivara what you would add next.
Ten O'Clock was built by MR.Capivara with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Ten O'Clock opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a browser-based 3D third-person exploration and educational puzzle game titled “TEN O'CLOCK: A DIMENSÃO DO TEMPO,” with all visible interface text in Brazilian Portuguese. Use a vivid stylized low-poly fantasy/cosmic look: a deep navy starfield sky, exponential fog, saturated blue-violet island surfaces, dark island sides, soft shadows, glowing cyan and magenta magical elements, purple ambient lighting, and warm gold accents. The camera is a perspective third-person camera following a small rounded capsule-shaped astronaut/player from behind at about 7 units distance. The player is a blue-violet capsule with a small glowing cyan visor, starts on the central arrival island at approximately (0, 0.2, 7), and can move with WASD, run while holding Shift, jump with Space, and interact with E; provide an on-screen interaction button as well for pointer/touch input. Turn the avatar toward movement direction. Falling below the world teleports the player back to the arrival island and removes 10 health, showing the Portuguese system message “A gravidade temporal te devolveu à ilha.” Build a connected set of floating rectangular low-poly islands in a void: a large central starting/arrival island, a smaller training island to the north/back at z=-22, a large final arena island to the south/front at z=23, and smaller left and right side islands. Add subtle glowing architectural trim rings on the starting island. Scatter low-poly fantasy tree clusters and rocks around the arrival island, plus three bright floating/octagonal crystals near the starting area (cyan, pink, and pale blue), which support the visual instruction to follow the blue crystals. Add ten floating cyan/magenta faceted shards around the islands at varied heights. Include a large floating clock high in the background around (0,9,-10), with a thick gold torus rim, dark circular face, twelve gold tick marks, a cyan minute hand and magenta hour hand. Animate the clock rotation/clock hands subtly and pulse the magical portals. Add a stylized fantasy door prop at the entrance of the final arena. Place a glowing cyan semicircular portal/arch on the training island entrance and a glowing magenta portal/arch on the final arena entrance. The final portal begins locked with a gold lock block in its center and only becomes unlocked after all training questions are answered correctly. Place the NPC “Oráculo” near the arrival area at (3,0,-3): a floating/standing rounded magenta-purple capsule body with a gold spherical mask/head. When the player is near the Oracle, show contextual zone text “OBSERVATÓRIO DO ORÁCULO,” hint text “Fale com o Oráculo para descobrir o caminho.” and a “FALAR · E” interaction button; proximity can also automatically show a dialogue prompt. Pressing E near the Oracle displays a bottom dialogue card from “Oráculo” saying: “A dimensão está presa às dez horas. Resolva os três enigmas e o portal da arena será seu.” Implement the progression exactly as follows. The player has health 100/100 and XP 0/100. The top-left HUD has cards for “TEN O'CLOCK / A DIMENSÃO DO TEMPO,” “VIDA 100 / 100” with a red-orange health bar, and “XP 0 / 100” with a cyan-purple XP bar. The top-right objective card initially says “Objetivo: encontre a sala de treinamento.” and beneath it displays “WASD mover · Shift correr · Espaço pular · E interagir”. Context-sensitive zone labels appear at the top center: “ILHA DE CHEGADA · 10:00,” “ILHA DO TREINAMENTO · 10:30,” and “ILHA DA ARENA · 11:00.” The bottom center initially shows the rounded hint card “Explore a ilha e siga os cristais azuis.” Near the cyan training portal, show “SALA DE TREINAMENTO · 10:30,” the hint “Resolva os enigmas para ganhar XP e abrir a arena.” and an “ENTRAR · E” button. Interacting opens a centered modal overlay with a translucent dark backdrop, dark purple gradient panel, rounded corners, close X, heading “Sala de Treinamento · Nível 1/2/3,” a question, and four two-column answer buttons labeled A-D. The three questions, answers, correct choices, and feedback are: 1) “Um relógio marca 10:00. Quantos graus percorre o ponteiro dos minutos até 10:30?” choices “90°”, “180°”, “30°”, “360°”; correct “180°”; explanation “Em 30 minutos, o ponteiro percorre metade da volta: 180°.” 2) “Qual é o próximo número da sequência: 2, 4, 8, 16, ...?” choices “18”, “24”, “32”, “36”; correct “32”; explanation “Cada termo é o dobro do anterior: 16 × 2 = 32.” 3) “Uma ilha tem 3 portais e cada portal tem 4 cristais. Quantos cristais há no total?” choices “7”, “10”, “12”, “14”; correct “12”; explanation “3 grupos de 4: 3 × 4 = 12 cristais.” On a correct answer, disable the choices, show green/cyan feedback “Resposta correta! +35 XP.” and add 35 XP, advancing after a short delay. After the third correct answer, set XP to 100/100, unlock the final portal by removing its gold lock, update the objective to “Objetivo: entre na arena final. PORTAL ABERTO,” close the modal after a short delay, and show the Oracle dialogue “O tempo reconhece seu raciocínio. A arena final despertou.” On an incorrect answer, show the explanation followed by “Tente novamente.” in warm orange text, then re-enable the choices without advancing. The training modal can be closed with its X or Escape. Near the magenta portal, show “PORTA DA ARENA FINAL · 11:00,” with either “O portal está aberto.” and “ATRAVESSAR · E” after unlocking, or “O portal está selado — falta conhecimento.” and “EXAMINAR · E” before unlocking. Interacting while locked displays “O portal está selado. O conhecimento abre caminhos — complete o treinamento.” Interacting while unlocked displays “A arena final aguarda. Atravesse o portal para o próximo capítulo!” There is no combat system or actual final-arena gameplay in this build: the goal is to explore, speak with the Oracle, solve the three math/logic questions, and unlock/reach the final arena portal. Use polished glassy translucent HUD cards, thin lavender borders, rounded corners, glowing portal materials, fog, star particles, and a cinematic saturated purple-blue atmosphere matching the supplied screenshot.