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Arcade › Temple Life
Click the game above and it runs right here in your browser. No download, no installer, no account needed. annawillams3500 built it with Cinevva, so it works on a phone or a tablet too.
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Temple Life was built by annawillams3500 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Temple Life opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a peaceful, playable 3D low-poly family role-playing game titled “Temple Life,” viewed from a third-person, elevated, over-the-shoulder/isometric-style camera that follows the player in a colorful outdoor temple village. The player controls one family member, starting at approximately 6:00 AM beside a bed inside/next to the family home. Use a bright blue sky background, soft fog, warm sunlight and shadows, a broad light-green circular grass island, tan paths, and a small blue pond. Build the environment from recognizable low-poly assets: a cream family house with dark roof, bed, table with vegetable skewers, kitchen cabinet, a temple courtyard with four repeated columns and flat roof sections, a stone altar, trees, bushes, yellow flowers and grass. Populate it with animated low-poly characters: the player and family members, a monk at the temple, a child near the home, an elder near the path, and parents at home and temple. Family characters have a distinctive coordinated look visible in-game: dark/black clothing, warm brown skin, reddish hair, and black face coverings; the male family style has an oversized black top, baggy black pants and black shoes, while the female/player style has a black dress/skirt, cream collar, warm waist sash, reddish bun/side locks and black shoes. Characters should have idle, walking, pickup and victory animations where available. The core goal is to complete the seven-step daily routine before night while balancing two resources: Family Happiness and Temple Respect. Start both at 100, and continuously decrease them slowly as time passes. The in-game clock starts at 6:00 AM and advances substantially faster than real time; reaching 7:00 PM causes a loss. The player wins only after every task is complete, the player has returned home, the time is before 7:00 PM, and both meters are at least 55. Lose if either meter reaches zero, if 7:00 PM arrives first, or if all tasks are done but either meter is below 55. Implement these tasks in this order as the intended routine, each represented in the world by a floating emoji icon above a glowing colored circular ring/marker: (1) Wake up at home near the bed, icon 🛏️; (2) Prepare food at the kitchen cabinet/table, icon 🍲; (3) Attend prayer at the temple altar, icon 🙏; (4) Clean the temple courtyard at the cleaning spot, icon 🧹; (5) Help the child, icon 🧸; (6) Help the elder, icon 🤲; (7) Return home before night at the home door, icon 🏠. The markers should pulse/rotate gently, face the camera, and disappear or become green/faded when completed. The player must walk within the nearby interaction radius, then interact by clicking/tapping the marker, pressing E or Space, or using the large yellow mobile “Help” button. Prevent returning home until all other tasks are complete; attempting it should show a message and slightly reduce happiness. Each successful task should show a toast describing the action, award the task’s happiness/respect values, play a click sound, and play a temple bell for prayer. Use the actual balancing values: wake +4 happiness; cook +10; pray +2 happiness/+16 respect; clean +14 respect; child +14 happiness/+2 respect; elder +12 happiness/+4 respect; return home +8 happiness. Keep meters capped at 100. Use a clear HUD over the game. At the top, show “🌿 Temple Life,” the current clock, two labeled horizontal gradient bars (“Family Happiness” in orange/pink and “Temple Respect” in green/blue) with numeric values, and a translucent rounded “Daily routine” panel listing all seven tasks with their emoji and checkmarks/strikethrough when completed. Show a bottom-center translucent prompt such as “Next: 🛏️ Wake up at home near Bed” or, when nearby, “🛏️ Wake up: click/tap or press E.” Show temporary action toasts above it. On desktop show a controls panel explaining WASD/arrows to move, dragging/swiping on the right side to look around, and clicking/tapping nearby markers or E/yellow button to interact. On mobile provide a translucent circular virtual joystick at bottom left and a large yellow rounded Help button at bottom right. Include a centered translucent result card when the day is won or lost, with a title, explanatory text, and green “Restart day” button. Controls must support WASD and arrow keys, camera orbit by dragging with the mouse or swiping on the right side, and mobile joystick movement. Movement is relative to camera yaw, with the player clamped to the playable grass area. Use a smooth elevated perspective camera following the player, gentle shadows, ambient hemisphere light and warm directional sunlight. Keep the tone wholesome, calm and community-focused, with readable UI and polished low-poly asset-based visuals rather than placeholder boxes.