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Arcade › Teia Urbana
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Made by gregory isaac, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
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Teia Urbana was built by gregory isaac with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Teia Urbana opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create “Teia Urbana,” a third-person 3D city traversal/collectathon. Show a small blocky human superhero runner centered in the foreground, viewed from behind with a follow camera looking forward down the street. The screenshot shows a dark-haired, tan/brown-torso and green-trouser blocky character; the game setup also describes a red-and-blue web-hero mask and suit, so make the avatar read clearly as a stylized web-slinging hero without changing the simple low-poly/blocky look. The city is a bright, open, empty modern street beneath a clear pale-blue sky with light atmospheric haze: a wide charcoal-blue roadway runs straight into the distance, with a dashed yellow center line, broad dark sidewalks/ground and tall repeated glass-and-steel rectangular office towers lining both sides. Use simple stylized commercial skyscraper models, strong daylight, soft shadows and a vivid cyan sky. The camera is perspective third-person, behind and slightly above the runner, tracking movement. The objective is to traverse the street and collect all five glowing golden ring-shaped city signals. Place five hovering, gently rotating/y bobbing gold rings along a route ahead, alternating left and right of the street center, at about waist/head height. On collection, each ring disappears and the counter increments; display “Sinais: 0/5” in the upper-right, updating through 5/5. Once all five are collected, show a Portuguese completion message such as “Cidade protegida! Você pegou todos os sinais!” There is no combat, timer, health, or failure condition. Allow running/steering with WASD or arrow keys and jumping with Space. A third-person controls feel should keep the player moving through the city and let them leap. Add a web-swing mechanic: hold E on keyboard or press-and-hold the large lower-right touch button labeled “TEIA SEGURE.” When held near a building, attach to a nearby forward-facing cyan glowing anchor point, draw a thin bright white web line from the anchor to the hero, and swing under gravity on a constrained rope. Releasing launches the player forward; let momentum carry the hero briefly before gravity and drag slow them. Scatter several small cyan glowing anchor orbs high around the buildings/street, positioned ahead and within reach; choose an available nearby anchor in the direction the camera faces. Display short Portuguese instructional/status messages at bottom center, including initial “Encontre os 5 sinais da cidade!”, a web attached / release hint, collection feedback, and completion. Keep all interface text in Brazilian Portuguese. HUD: bold white “TEIA URBANA” at top-left, a compact instruction block beneath (“Atravesse os prédios e pegue os sinais brilhantes. WASD / setas para correr · Espaço para saltar · Segure E ou TEIA para balançar.”), signal counter top-right, dark translucent rounded message pill at bottom center, and a circular red button with white border and “TEIA SEGURE” at bottom-right. Full-screen gameplay, clean bright low-poly arcade presentation, no menus or extra invented systems.