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Tami-Gotchi

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10 plays

  • virtual-pet
  • pixel-art
  • casual
  • simulation

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

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Made by Joseph Holder, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

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Make your own game

Tami-Gotchi was built by Joseph Holder with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Tami-Gotchi opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Tami-Gotchi

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create “Tami’s Little Olympus,” a small, cozy retro virtual-pet care game presented as a portrait handheld-device screen. The game is a single-screen interface, not a walking or combat game: the player looks after Tami by tapping four care buttons and keeping his needs high so his temper stays low. Center a large, front-facing, stern Greek-hero character in a compact 240×168 pixel-art scene. Use chunky, hard-edged pixels and a limited muted olive, sage, cream, brown, and gold palette; the backdrop is a simple outdoor/temple-like Olympus setting with pale sky bands, a distant colonnaded temple silhouette, olive-branch-like pixel clusters, and occasional tiny gold sparkles. Give Tami a subtle idle bob. His expression and pose are proud and grumpy, with a raised fist; show occasional little steam puffs when his anger is high. Briefly show a little grape cluster after feeding and floating “Zz” marks after a nap. Keep him as the clear visual focus against the calm temple background.

Frame the scene inside a rounded, old-fashioned handheld console: cream-and-tan casing with a dark brown rim, inset pale sage screen, and pixel-font lettering. Above the canvas, show “★ TAMI ★” at left and the current day at right (starting at DAY 1). Beneath the art, display a centered, changing quotation from Tami, initially “I demand a snack worthy of a hero!” Below the screen, arrange four readable care meters in a two-column grid: HUNGER, JOY, ENERGY, and TIDY, each with a number and a horizontal pixel-style bar. Meters begin at 72, 44, 68, and 76 respectively. Bars gradually shrink over time; use gold for normal levels and red when a value drops below 25. Add four large touch-friendly buttons in a two-by-two grid, each with a small emoji-like icon and label: FEED (grapes), PRAISE (temple), NAP (moon), and GROOM (sponge). Finish with a small instruction footer: “KEEP TAMI’S NEEDS UP TO KEEP HIS TEMPER DOWN.” Use a playful, nostalgic pixel-pet aesthetic, Press Start 2P-like block lettering, warm cream handheld frame, and restrained Greek/Olympian visual motifs.

Implement the care loop faithfully: needs range from 0 to 100 and slowly decay continuously—hunger by about 0.42 per second, joy by 0.22, energy by 0.20, and tidy by 0.12. FEED adds 31 hunger and 5 joy; PRAISE adds 26 joy and lowers anger by 17; NAP adds 38 energy and costs 9 hunger; GROOM adds 36 tidy and 7 joy. Clamp values to their 0–100 bounds. Anger rises over time when any needs are below 28, more quickly as more needs are low, and otherwise eases down; it should influence Tami’s tiny status icon (gold normally, red when anger exceeds 70) and the steam-puff reaction. Each action changes his temporary mood/pose for about 1.5 seconds and displays one of several short, boastful or grumpy Greek-hero quips for about four seconds. After that, show a general idle quip, or a more urgent Zeus-themed warning when anger is very high. Advance the displayed day every 60 seconds and show a brief new-day message. Keep the visual presentation calm and screen-bound, with the care stats and buttons as the primary interactive game loop.

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