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Arcade › Sunset Lake
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Mohammad Noor built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Sunset Lake yet. Play it, then tell Mohammad Noor what you would add next.
Sunset Lake was built by Mohammad Noor with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Sunset Lake opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a cozy low-poly third-person 3D fishing game titled “Sunset Lake.” Use a full-screen Three.js-style scene with a PerspectiveCamera (approximately 52-degree field of view) following the player from behind at roughly 7 units distance. The player is a simple procedural angler centered in view: a rounded dark blue-gray capsule body, a small peach-colored spherical head, and a warm straw-colored cylindrical hat with a wide brim. Place the angler initially on the near end of a straight brown wooden fishing dock extending toward the lake, with six small dark wooden support posts visible in pairs along the dock sides. The player should be controllable with WASD or arrow keys to walk, Space to jump, and mouse/touch dragging to look around; use third-person movement with gravity and jumping. Build the scene as a quiet sunset lakeside setting. Make a large blue-teal circular lake surface, surrounded by a broad tan shore ring and an outer muted green meadow. Add low-poly trees, bushes, and rocks around the distant shore/meadow using simple stylized forms or equivalent low-poly assets. Put a large warm pale-orange sun disc low in the sky toward the left/back horizon. Use a vertical sunset background gradient transitioning from deep blue at the top through dusty pink/orange into pale golden near the horizon, with soft atmospheric fog. Light the scene with cool ambient/hemisphere light and a strong warm directional sunset light from the left/front, with shadows enabled. Keep the visual style simple, cozy, and low-poly, with warm evening colors and soft shadows. Implement the core fishing interaction with two large HUD buttons at the bottom right (on narrow/mobile screens they can span the bottom): initially show a gold rounded “Cast line” button. When pressed, begin fishing, hide Cast line, and show a gold rounded “Reel in” button. Casting creates a thin cream-colored fishing line from approximately the angler’s upper body forward in the direction the player faces, ending about 5.5 units ahead at the lake surface, plus a small coral/orange glowing spherical bobber. The line should update as the player moves. Set a hidden random bite timer of roughly 3.2–6.8 seconds. While waiting, show the status text “The bobber is drifting... listen for a bite.” When the timer expires, change the status to “Bite! Tap Reel in now!”, raise the bobber slightly, and update the line to it. If the player presses Reel in after a bite, count one fish, add 10 points, show “You caught a sunset fish! Total: [fish count] • Score: [score]”, remove the bobber and line, and return to the Cast line state. If Reel in is pressed before a bite, do not award anything and show “Nothing tugged yet — try waiting a little longer.” Keep fishing active in that case. The cast action should be ignored if already fishing. Add a fixed translucent dark rounded HUD panel in the upper-left with the title “Sunset Lake,” subtitle “A quiet evening by the water,” and a status line initially reading “Walk to the shore and cast your line.” Use large readable white title text, subdued subtitle text, and pale yellow status text. Include a small lower-left hint reading “WASD / arrows to walk · Space to jump · drag to look,” hidden on small screens. Style the action buttons with a pale golden fill, dark brown text, rounded corners, bold type, and a subtle shadow. The game should be playable immediately with the angler on the dock and should preserve fish count and score as simple game state values.