Skip to content

Arcade › Sunny Sands Club

Sunny Sands Club

  • 3d
  • beach
  • business-simulator
  • idle
  • mobile
  • low-poly
0
Remix it Discord

0 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Sunny Sands Club yet. Play it, then tell the creator what you would add next.

Make your own game

Sunny Sands Club was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Sunny Sands Club opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Sunny Sands Club

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a mobile-friendly 3D beach business simulator titled “Sunny Sands Club,” rendered in a bright, low-poly, toy-like style with an orthographic/isometric camera. Show a rectangular sandy beach island surrounded by cyan ocean, with soft fog and strong directional sunlight/shadows. Include a rectangular turquoise swimming pool with a thick white rim, a wooden boardwalk along the back, a teal cocktail bar with a wooden top and yellow sign, several yellow bar stools, white sun loungers with colorful cushions, and low-poly beach umbrellas in pink, yellow, light blue, and other bright colors. Add stylized palm trees/low-poly trees around the edges. Populate the beach with simple low-poly customers: colored cylindrical swimwear bodies, skin-tone spherical heads, dark hair caps, and a small white towel-like block at the side. Customers should spawn initially (five at start) and periodically afterward, walk from the sides to random destinations on the beach, remain served briefly, then leave behind a green cash pile worth 
0 plus $5 per towel level. Customers can be served automatically when they reach their destination; cash piles should visibly consist of small stacked green bill blocks and gently bob/rotate. The player’s goal is to grow the beach club by collecting cash and purchasing upgrades. Start with
40, towel level 1, capacity 4, washing level 1, cleaning level 1, zero helpers, zero served customers, and guests displayed according to current customers. Limit active customers to three times the capacity. Tapping/clicking a cash pile must raycast-select it, remove it, add its amount to cash, increment the collected count, and show a temporary “+$X collected” toast with a punch/impact sound if available. Allow dragging on the 3D canvas to pan the orthographic camera, while keeping the isometric beach view. Build a fixed translucent white HUD over the scene: top-left rounded brand card with a sun icon and “Sunny Sands Club” plus “Beach business simulator”; top-right rounded cash card showing current cash in green and “Guests N · Served N”; and a right-side rounded management panel with two tabs, “Helper” and “Upgrades.” The Helper tab should show “Beach crew” and helper count, a “Hire a helper” purchase row costing
20 with the description “Auto-collects nearby cash,” then club status with a computed level and a “Daily visitors” row showing served total. Hiring subtracts
20 and increments helper count, with an explanatory toast; preserve the UI wording even if the helper counter is primarily a progression stat. The Upgrades tab should show four purchase rows: “Towels +1” ($75, “Serve one more guest at once”), “Capacity” ($60, “Welcome bigger beach crowds”), “Washing speed” ($70, “Faster cocktail service”), and “Cleaning speed” ($90, “Keep the club sparkling”), each displaying its current level. Buying an upgrade subtracts its cost and increments that level; Capacity also increases capacity by one. Insufficient funds should show a toast such as “Need $X.” Use rounded cards, pale blue-white panels, teal active tab, yellow-orange purchase buttons, dark navy text, and the bottom-center hint “Tap the cash piles to collect · customers pay when served.” Include shadows, ambient hemisphere lighting, and a sky-blue background to match the screenshot. Do not add combat, avatar movement, lives, timers, or unrelated minigames; there is no controllable player character, only camera panning, cash collection, customer simulation, and UI management.

More free browser games

Browse the whole Arcade →