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Sugar Cat Arcade

  • 3d
  • third-person
  • collectathon
  • arcade
  • kawaii
  • cozy
  • pastel
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Leo Leo built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Sugar Cat Arcade yet. Play it, then tell Leo Leo what you would add next.

Make your own game

Sugar Cat Arcade was built by Leo Leo with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Sugar Cat Arcade opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Sugar Cat Arcade

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable third-person 3D exploration-collection game titled "Sugar Cat Arcade". Set it inside a bright kawaii cat café/arcade viewed from an elevated over-the-shoulder perspective, with a perspective camera following the player cat from behind at roughly 58° FOV. The player is a small stylized white cat with a round body and head, pointed ears, and a pink bow, positioned near the front entrance of the room. Use a soft pastel low-poly/asset-pack visual style with white, cream, pink, lavender, and pale yellow colors, gentle fog, strong soft shadows, warm ambient lighting, pink and golden fill lights, and a pale pink-white background.

Build a rectangular café room approximately 14 units wide by 12 units deep, with a white floor, white back/side walls, and a front opening framed by a pink arcade arch. Place a large pale-pink circular center stage, a small cream-and-white checkerboard tile area toward the middle/back, a large pale-yellow circular rug near the player, and a pink-lit circular marquee overhead/around the center. Add white cloud-like ceiling decorations, four white columns with softly glowing pink spherical toppers, and signs reading "CAT CAFE" at the back and "ARCADE" above the front arcade area. At the back, include a white dessert counter with pink trim and a cat host behind/on it, gently turning side to side. Populate the café with arcade cabinets along the front arcade wall, two claw machines, and four café table sets; each table set has a table, two chairs, a cake, and a coffee cup. These props are static obstacles/colliders, while the walls, counter, arcade machines, claw machines, tables, and chairs constrain movement.

The core goal is to roam the café and collect all 8 glowing treats. Place exactly eight collectibles around the room at varied positions: along the left side, front/middle, right side, and near the back/counter area. Each treat is a small rotating octahedral gem/star alternating pale yellow and pink, with emissive glow and a white torus halo. They float and bob gently. When the cat comes within approximately 0.8 units, automatically collect the treat: hide it, increment the count, play a short bright triangle-wave pickup chime rising from about 620 Hz to 1020 Hz, and show a brief expanding/fading white ring burst at its location. Do not add combat, enemies, health, timers, or additional objectives.

Support movement with WASD, arrow keys, mouse controls, and a mobile virtual joystick. Use third-person character movement with gravity, walking/running states, jumping support from the movement controller, collision against the room and furniture, and a camera that follows the cat. The cat faces its movement direction and uses idle, walk, and run animations while moving; add a subtle bob while walking. Once all 8 treats are collected, stop normal animation switching and play the cat's dance animation, while the game remains in the café. Press R after completion to reset the run: restore all eight treats, set the score to zero, return the cat to the front starting position, and return it to idle.

Add a fixed transparent glassy HUD over the game. In the top-left, show a rounded white translucent panel with a pink border/shadow containing the uppercase title "SUGAR CAT ARCADE" and the subtitle "Original kawaii cat café hangout — white pastel arcade vibes". In the top-right, show a matching rounded panel reading "Treats 0 / 8", updating as treats are collected. At the bottom center, show a rounded white translucent instruction panel initially reading "Collect all 8 glowing treats. You can roam the kawaii café with keyboard, mouse, or the mobile joystick." After completion, change it to "You found every treat — dance party unlocked. Press R to reset." Use dark muted purple text, bold typography, pink borders, rounded corners, and soft pink shadows. Include a centered rounded loading badge while café assets load, then hide it; if some props fail to load, retain the playable room and show a non-blocking loading-failure notice. Keep the overall presentation clean, cozy, pastel, and arcade-like, matching the supplied screenshot: the HUD should be prominent over a softly lit café view with the cat in the lower center and nearby arcade furniture visible.

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