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Arcade › Style Studio
Click the game above and it runs right here in your browser. No download, no installer, no account needed. maevemhoganatx built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Style Studio yet. Play it, then tell maevemhoganatx what you would add next.
Style Studio was built by maevemhoganatx with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Style Studio opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a playable third-person 3D fashion dress-up game titled “Style Studio.” The player directly controls a stylized low-poly mannequin/avatar in a compact pastel fashion lounge. Use a follow camera: the avatar stays near the center of view while the camera trails behind and slightly above, looking toward the avatar and the room ahead. Movement is on a flat bounded square floor using WASD or arrow keys on desktop, and an on-screen circular joystick labeled MOVE on mobile. The avatar rotates toward movement, has a subtle walking bob, and movement pauses while a styling panel is open. Keep the player inside the room bounds. Build the lounge as a soft, polished showroom with lavender/pink atmosphere, fog, white and pale-purple walls, a glossy pale floor, a large framed blue-tinted mirror on the back wall, a round central white platform/rug, two pale benches along the sides, small glowing ceiling orbs, and floating sparkles. The default backdrop is Studio Pink, with a lavender-pink sky/background and a gentle fashion-studio mood. Include four selectable set moods: Studio Pink, Mint Lounge, Golden Hour, and Twilight; changing the set changes the background/sky, fog, floor, wall, accents, mirror/platform glow, rug tint, and the mood text in the HUD. The avatar is a cute simplified fashion mannequin with a peach skin tone, round head, simple visible pink lips/blush/eye-shadow makeup, black/dark-purple hair, cylindrical torso and hips, rounded capsule arms and legs, and a soft circular ground shadow. The default look is a pink tailored blazer/top, pink pleated skirt, classic dark heels, sleek bob hair, and soft pink makeup. Clothing is represented with simple rounded geometric 3D meshes. Support these top choices: No top, Tailored blazer, Cozy knit, and Soft blouse. Support bottom choices: No bottom, Pleated skirt, Wide-leg pants, and Tailored shorts. Support dresses: No dress, Slip dress, and Gala gown. A non-none dress replaces/hides the top and bottom pieces; selecting a non-none top or bottom removes the dress. Support shoes: Classic heels, Tall boots, and Chunky sneakers. Support hair: Sleek bob, High ponytail, and Soft curls. Support makeup: Soft pink, Full glam, Editorial pop, and Bare face; bare face hides the lips, blush, and eye-shadow elements. Place seven glowing interactive styling pods/stations around the room, each on a white cylindrical pedestal with a colored glowing ring, a floating rotating icon, and a floating label. Arrange them approximately as follows: Top near the back-left, Bottom near the back-left/center, Dress near the back-right/center, Shoes near the back-right, Hair on the left-middle, Makeup on the right-middle, and Set near the center/front. Their icons should visually suggest the category: a garment/hanger for Top, legs/waist for Bottom, a dress silhouette for Dress, paired shoes for Shoes, a wig/hair form for Hair, a makeup compact and brush for Makeup, and a star/halo for Set. Icons bob gently and rotate; station rings glow/pulse, and the closest station is emphasized. Use proximity interaction: when the player is within roughly two meters of a station, identify it as the active station and show its label in the HUD. Desktop pressing E or clicking/tapping the Style button opens or closes that station’s closet panel. On mobile, use the joystick to approach and tap Style. If no station is nearby, disable Style and prompt the player to walk to a glowing station. The closet panel is a dark translucent rounded glass-like overlay near the bottom center. It shows the station title and hint, option buttons, and—where applicable—eight circular color swatches. Selecting an option immediately changes the avatar; selecting a swatch immediately recolors the station’s relevant material. The eight palettes are Rose Quartz, Midnight Plum, Mint Pop, Sunset Gold, Ocean Blue, Cherry Red, Lavender Haze, and Monochrome. Colors apply independently to top, bottom, dress, shoes, hair, and makeup. Set/background has themes rather than color swatches. Include a Done button to close the current closet. Create the HUD as translucent dark purple panels with rounded corners, white text, lavender muted text, pink accents, and a soft shadow. At the top-left show the eyebrow “Fashion lobby,” the title “Style Studio,” and a short instruction about walking around the styling lounge and changing outfit, hair, and makeup in-world. At the top/right provide Random look and Clear look buttons. Show a left-side prompt card with the current area (Lobby or station name), a proximity/opening instruction, desktop/mobile controls help, and a mood badge such as “Studio Pink · Sweet glam.” At the lower-right show a Lookbook card listing the current Top, Bottom, Dress, Shoes, Hair, and Makeup selections, a generated style note, and a Style score out of 100. The score should be a computed fashion score, normally in the 70s–90s, based on equipped pieces and color variety, with small bonuses for coordinated colors and a penalty if a dress conflicts with separate top/bottom pieces. Include the actual style-note behaviors: a dress produces a one-piece statement note; blazer plus skirt produces a polished city-pop note; knit or pants produces a comfort/runway note; otherwise use a custom mix note, followed by the main palette and backdrop mood. Implement Random look to randomly choose valid tops, bottoms, dresses, shoes, hair, makeup, backdrop, and palette colors, while enforcing that a selected dress clears top and bottom. Implement Clear look to remove top, bottom, and dress, restore classic heels and bob hair, and set makeup to Bare face. Preserve the default initial selections described above. The overall visual style should be charming, minimal, pastel, glossy, and fashion-editorial, with no combat, enemies, timer, lives, currency, or runway mode.