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Arcade › Style Sprint

Style Sprint

  • 3d
  • dress-up
  • fashion
  • timed
  • casual
  • browser
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. ahole8571 built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Style Sprint yet. Play it, then tell ahole8571 what you would add next.

Make your own game

Style Sprint was built by ahole8571 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Style Sprint opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Style Sprint

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a polished browser-based 3D dress-up game titled “Style Sprint.” Use a Three.js-style scene with an adult stylized female mannequin/avatar standing centered in a softly lit pastel dressing room. The avatar should be fully clothed and non-explicit, with an idle animation, facing generally toward the camera; allow the player to orbit around her with drag and zoom with mouse wheel or pinch. Use an orthographic-feeling clean studio composition but a perspective camera, soft shadows, pale pink/lilac background fog, and warm neutral room furnishings: tiled floor, paneled walls with a window section, a large standing mirror on the left, coat rack on the right, chair, styling table, and small lamp. The room should feel like a low-poly fashion studio with soft pastel lighting.

The core loop is a timed outfit-matching challenge. At the top, show a translucent rounded white prompt panel with a randomly selected style brief and description, plus four status chips for tops, bottoms, shoes, and accessories. Show a prominent rounded gradient purple-to-pink timer at the upper right starting at 75 seconds and counting down. The three possible prompts are: “Soft Studio Casual” — “warm cardigan, denim skirt, cream shoes, pearl accessory”; “Modern Monochrome” — “black crop jacket, charcoal trousers, black boots, silver necklace”; and “Sunny Weekend” — “yellow tee, white shorts, coral flats, straw hat.” On starting a new round, choose a prompt different from the previous one, clear all equipped items, reset the timer to 75 seconds, and hide any result overlay.

Along the bottom, display four translucent rounded white closet panels in a responsive grid, labeled Top, Bottom, Shoes, and Accessory. Each category has exactly three clickable options, each with a color swatch, item label, and small style label. Tops: Rose Cardigan (soft, pink), Black Jacket (modern, near-black), Yellow Tee (sunny, yellow). Bottoms: Denim Skirt (soft, blue), Charcoal Pants (modern, dark gray), White Shorts (sunny, off-white). Shoes: Cream Sneakers (soft, cream), Black Boots (modern, black), Coral Flats (sunny, coral). Accessories: Pearl Band (soft, pale pearl headband), Silver Chain (modern, silver necklace), Straw Hat (sunny, straw gold). Clicking one option equips/replaces that category, visibly highlights the selected option with a purple outline, updates the status chip, and immediately changes the avatar.

Implement the clothing as modest stylized geometry layered over the avatar. Tops should be a colored torso block with two sleeves and a contrasting collar accent. Bottoms should show either a flared low-poly skirt, two short blocks for shorts, or two long trouser-leg blocks. Shoes should be two small colored shoe forms. The pearl accessory should be a headband with several pearl beads; the silver accessory a metallic-looking partial necklace torus at the neck; the straw accessory a brim and crown hat. Match the selected item’s palette and style visibly on the model.

A round is won automatically once all four categories are filled and the outfit is close enough to the prompt: at least 3 of 4 exact required item IDs AND at least 3 equipped items share the same style family. Show a centered translucent result modal with “Styled!” and text reporting exact matches and remaining seconds. If the timer reaches zero first, stop interaction and show a “Time!” modal reporting exact matches, with a button labeled “New Prompt.” Clicking it begins a fresh round. Add subtle click audio when selecting closet items. On small screens, hide the help panel and use a two-column scrollable closet layout; on larger screens use four columns. Keep the interface clean, rounded, glassy, colorful, and readable, with a Nunito-like heavy rounded font. Include touch-friendly controls and safe-area spacing. Expose optional debug state methods equivalent to getGameState/setGameState for prompt, required items, equipped IDs, timer, running state, score, camera position, and avatar load status.

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